1. Vue d'ensemble de la classe Voleur 2. La meilleure race pour Voleur 3. Astuces leveling pour le Voleur 4. Les poison du Voleur 5. Addons pour Voleur 6. La meilleure spé pour le leveling 7. La spé alternative : « Frontstabbing » 8. Rotation optimisée pour le leveling 9. Stats conseillées pour le leveling 10. Liste des meilleures épées 11. Liste des meilleures dagues
This past BlizzCon, Blizzard announced thatWoW Classic would be coming out in the Summer of 2019. Along with it came a demo of the early leveling zones and several panels worth of information that assured the eager public that Classic would indeed be as faithful and ‘blizzlike’ as possible. Having played through the entire demo I can agree that the game is almost exactly as I remember Vanilla being 14 years ago. The only difference in design being the implementation of ‘sharding’, a process which splits up the player base in different instances of the same zone to alleviate some of the overcrowding in early zones. Blizzard has also gone on the record to say that sharding would only be in the game for the first couple weeks after the launch of Classic and that they would then disable it once the player base had spread out more. However, sharding isn’t the only thing thatVanilla players might find different about their experience. In this article, I am going to go through each of the aspects that will most likely change inClassic WoW, whether Blizzard likes it or not.
Nov 15 Looking Forward. So simple fun thread to see how you all think and feel. Name 1 thing you are definitely looking forward to, preferably not the obvious stuff but whatever go wild! I'll start with one. Professions aiding in immersion. Not sure if many noticed this but something I am excited about playing a hunter is the professions and how they aid in immersion for the hunter class so freaking well. All of the secondary profs help hunter immersion. Cooking, Fishing and First Aid all actually fueled the hunter lifestyle. Add in Skinning and Leather Working and it's straight up Hunter RPG.Melaned22 Nov 15
One player said in a comment posted in response to the list, “Yeah people don’t realize the sheer enormity of game system evolution WoW has gone through since release. I’m not the biggest fan of BoA by any stretch, but I’ve played since closed beta vanilla, and I doubt I’ll be going back to classic. Leveling was painful. Experiencing these old systems once was enough.”
Some even more advanced gold makers might also attempt to monopolize the market. It’s fairly easy if you have quite a bit of gold – just buy out every single item on which you want to have a monopoly on and then reintroduce it to the auction house with your new (and higher) price. However, it’s worth mentioning that monopolization tactic is risky business practice. But where’s high risk – there’s high profit.

This did not just simply come randomly, however. Players have been demanding and asking for World of Warcraft Classic for many years now. And Blizzard has likely learned from companies like Jagex that regained a huge portion of their player-base with the launch of Old School RuneScape, which prior to it had a 2006Scape private server. Similarly, World of Warcraft Classic/Vanilla has been around in the form of private servers for many years now and has been very popular. Even top players and streamers have been known to play on these private servers. The only issue is Blizzard were not the ones profiting from these ventures.


Preface - I haven't played WoW for any length of time since quitting at the end of WotLK. I dabbled in the next few expansions, where it seemed gold was overabundant, not sure if that's what killed the gold farmers/gold bots/sellers, but I didn't seem to see any, or even think I might have a use for them. However, with WoW Classic, I can see a market for them to come back. Did Blizz ever put something in the game to eliminate this after WotLK, or was it the gold abundance that destroyed their market. If not, I see the gold sellers and websites coming back.
I don’t doubt that there’s a hardcore group of players that want to experience the original game. I have some of my own nostalgia for this period, though I don’t think I’d roll a Paladin again — having spent 2+ years as one originally, I feel like I paid my dues already. But I wonder how many people will fall back in love with grinding thorium ore or black lotus by riding endless loops across the EPL or Winterpsring, pausing only when forced to fight for a node or when dazed? Do folks want to go back to the era of one-tag-per-mob, no kill sharing, slow leveling, slow movement, and the difficulty of finding 39 other well-geared and at least minimally-capable humans to spend 3-5 hours per night, 3-4 nights per week slugging out in dungeons and instances?
As you have known, official site had merged three realms into one realm two weeks ago (June 6). Light’s hope will launch new realm – Northdale this week (June 23). Official site is laying out plans for the timeline, and doing its utmost to ensure as smooth a launch as possible. Here mmogah.com will guide you to the new realm – Northdale’s timeline.
I wanted to talk more about Classic here and my experience with it, especially relating to my Vanilla days, but somehow I kept writing about this rift that's forming in the WoW community. I can't seem to shake it, and for all the many, MANY times WoW was diagnosed as "dying" (and never did/never will), this one actually worries me. Some people have worried that Classic servers will split the community because BfA and Classic can't play together and few people will have the time to play both, but I'm worried it will REALLY split the community on a more philosophical level. At the moment WoW is back to being the most watched game on Twitch, beating out Fortnite and the rest, so shouldn't this be a happy moment for all of us that care about the game? Regardless of whether you enjoy BfA, or are holding on for the next expansion to fix things, or can't wait for Classic, can we at least TRY to keep things civil? We can disagree all day long, and I'm the first to put my opinions out there, but just don't accuse people of being... whatever it is you think they are. Argue facts, discuss calmly (or well, at least try to), and if you see the other person isn't doing the same, just politely stop talking to them. It's that simple. 

This past BlizzCon, Blizzard announced thatWoW Classic would be coming out in the Summer of 2019. Along with it came a demo of the early leveling zones and several panels worth of information that assured the eager public that Classic would indeed be as faithful and ‘blizzlike’ as possible. Having played through the entire demo I can agree that the game is almost exactly as I remember Vanilla being 14 years ago. The only difference in design being the implementation of ‘sharding’, a process which splits up the player base in different instances of the same zone to alleviate some of the overcrowding in early zones. Blizzard has also gone on the record to say that sharding would only be in the game for the first couple weeks after the launch of Classic and that they would then disable it once the player base had spread out more. However, sharding isn’t the only thing thatVanilla players might find different about their experience. In this article, I am going to go through each of the aspects that will most likely change inClassic WoW, whether Blizzard likes it or not.

In this form, there is much less wasted space and spells are no longer limited to three effects. But before we can load any database data, we need to transform the old data layout into the new one. This is not limited to spells, as almost every game system (including items, creatures, player characters, spawning, AI, and more) has had its database layout altered over the years.
For classes who rely on energy regeneration such as Rogues, things have also changed significantly since the classic era. Regeneration used to occur in chunks based on the server “heartbeat.” So, to gain 20 energy, it would take a full two seconds. Today, the system is smoothed out so that that 1 energy regenerates every tenth of a second. This difference changed the timing of being able to use certain abilities. What seems like a minor convenience today actually changes the very flow of combat rotations and burst capabilities in classic gameplay. We felt this was important to restore to provide this authentic experience.
It is a great advantage to start making some silver and your first gold coin at low levels already. Skinning is a nice choice here. Fast and easy way to gather resources, leather of all kinds while leveling for those who are at the race to level 60. There are many good spots to grind beast mobs and skin them. I like doing it as a Troll Hunter, trolls have a passive racial ability: + 5% bonus damage against beasts.
While this might be a change for the better,leveling in Classic will most certainly be different than leveling in Vanilla. In addition to sharding making the beginner zones much more friendly to the hordes and hordes of players storming the gates when Classic comes out, theVanilla leveling process has been studied thoroughly since the game came out 14years ago. Since then, not only have players leveled multiple alts and characters through the beginning zones in Vanilla, but they have done so on a multitude of private servers intended to have the most ‘Blizzlike’ experience. So while leveling a character from 1 to 60 will still be a long, arduous process, it will no longer be marred by mistakes made by players going from zone to zone, continent to continent, searching desperately for a place to level. The zones and routes have been thoroughly mapped out by the Vanilla WoW community at large, and with the internet being much more robust in 2019, that information is just a google search away. Is that a bad thing? I would venture to say that it isn’t, as knowing where to go and what to do doesn’t make it any less challenging and time consuming. It does take away from that exploration aspect,however. You might not have those moments of wandering into Feralas for the first time, or running from Storm wind to Strangle thorn just for the hell of it,or getting lost trying to get to Iron forge from Darnassus on a fresh Night elf.No, those moments, just like many fond memories of Vanilla, are lost in time.
Another way to make gold. This option works well at level 60 when you have some good gear already. Obviously, you should have some gold ready to buy reagents. Be ready for expenses up to 225 skill points in any profession: items below that are not worth much. You will get first income after 225 skill points in Leatherworking, Blacksmithing, Alchemy or Tailoring. Unfortunately, Engineering and Enchanting will still require some investments.  The only way to make gold with enchanting is disenchanting skill (we talked about it).
Nov 15 Article Explains Why No Communication So this is why we aren't getting updates, communication, customer service, etc, that Blizzard has provided in the past: https://www.influencerupdate.biz/news/67499/blizzards-saralyn-smith-the-power-is-with-the-influencers-we-all-know-that-its-the-age-of-influencers/ A youtuber actually breaks it down here for analysis: https://www.youtube.com/watch?v=NEaIAPoCDPc What an absurd joke. If this is going to be a successful game in ~8 months, we need the communication to be open, flowing back and forth, as it was in 2004-2006. Telling yourself otherwise is a lie. There's absolutely no reason third parties should be filters between Blizzard and the Players/Customers.Bynisarron31 Nov 15
There is an Action Bar at bottom of the User interface. Each class starts with some skills. Every few levels, you will unlock new skills specific to your character class, these can be learned from your Class trainer. You will be introduced to one of these NPCs during one of the first few quests you complete in your starting zone, but they can also be found in many towns and each of your Faction's cities.
 ":"  -  Any time a step ends in a ":" instead of a "." means that the next step is part of the current step you are on.  This generally means the next step should be done while working on the current step.  This means every "start working on" or "continue working on" will end in a ":".  But this is used with other occasions as well, so keep this in mind.
Nov 15 I Don't Have Time To Reach Rank 11-14 I Don't Have Time To Reach Rank 11-14 and this is perfectly ACCEPTABLE! I actually like the fact that rank 11-14 is extremely hard to get and time consuming. I don't care if it's not about skill, it is very RPG feeling in the fact that, the people who put in the most time and effort spilling the most enemy blood are the ones who get the best rewards. as somebody who will NEVER have a chance of getting those ranks and items because; 1. I do not have time to do it 2. even if I did have time I still wouldn't do it because I mentally could not farm BG's that many hours for 3 months I support the PvP system and think it is great, and acquiring the hugely powerful items is a big reward and a status symbol. in Classic WoW the game is less about YOU and more about your guild. even if you are not the person to get rank 14, or a Legendary item it still feels awesome when your guild mates get them because it will make your guild stronger. LOVE IT!Agonyy107 Nov 15
HOWEVER, I did find out that there was an exploit to get around it (one of those rare exploits where you would WANT a bit of lag). Basically if you spammed “X” to sit/stand/sit/stand, then if a mob hit you while you were sitting and right as you were standing up, then it would register as a crit, but on the server side you would be standing, thus allowing the ability to proc.
Nov 15 You Absolutely Cannot Have Sharding This will not work well with a classic experience. Myself and the vast majority of my friends plan on coming back for classic. None of them want sharding. I know I don't speak for everyone but this mechanic will completely ruin the experience. Just voicing my opinion as I am incredibly excited about this project.Wurmknight82 Nov 15
This is the first faction exclusive class available only for the Alliance players. Paladins in World of Warcraft: Classic end-game were considered as one of the best single target healers around. However, other Paladin specs were not that popular. While Protection Paladins found their spot with tanking groups of mobs across the dungeons, Retribution Paladins weren’t very popular in the end-game. However, Paladins were amazing levelers and World PvP participants due to their amazing utility skills and ‘oh shit’ buttons such as Lay on Hands or Bubble. 

This Shadow Talent Build is the fastest for Leveling Up a Priest Class from 1-60 in WoW Classic patch 1.12. Spamming Shadow Damage DOTs while kite mobs will be the name of the game with this build, having the ability to sustain your health is just a bonus. You will just need to make sure you are stacking enough spirit so you don’t run out of mana often as that will slow down the levelling process drastically.

This is the first faction exclusive class available only for the Alliance players. Paladins in World of Warcraft: Classic end-game were considered as one of the best single target healers around. However, other Paladin specs were not that popular. While Protection Paladins found their spot with tanking groups of mobs across the dungeons, Retribution Paladins weren’t very popular in the end-game. However, Paladins were amazing levelers and World PvP participants due to their amazing utility skills and ‘oh shit’ buttons such as Lay on Hands or Bubble.
Some class systems from the original game simply don’t have a modern equivalent. The class probably most affected by this is the hunter. The pet happiness and loyalty systems were removed a long time ago, as well as pet training and the ability to use both a ranged weapon and a melee weapon. In these cases, converting the old data to the new system wouldn’t work, simply because there is no new system to match. In this instance, we had to bring back the old code—and we did. Fortunately, the restoration went smoothly, though the reality of having to buy arrows or feed their pets again took a few people in our internal tests by surprise.

Nov 15 5 reasons I'm doubtful of WoW Classic I played WoW from patch 1.4 until Sunwell. And I'm not convinced on Classic. 1. I understand nostalgia for the gameplay, and it was a great game, by I don't get why people would want the old graphics when it looked outdated back then. Someone will level a warrior or rogue at snail pace and those 2004 boring graphics will reinforce his perception that the game is bad because it looks bad. 2. The lack of a second talent tree. This was the most demanded feature and I don't see people sticking with the game without it. 3. This has always been in the game, but weekly resets, I never got it, let people able to reset raids. Maybe have a 2 hours cooldown, but if a guild wants to farm a raid every night, or twice on a sunday, or farm the first 3 bosses of MC, let them. Gearing 40-60 people with weekly resets, in this day and age, good luck. 4. Dungeon finder, not sure people will like that, again bad decision. 5. The graphics, no seriously, this is bad on every level of game design, it just make the game look worse, a straight negative with no benefit.Pekuakami24 Nov 15
Escort quests can take awhile to do.  I have thoroughly tested all the escort quests in the game for time/xp.  Most are worth doing, but as long as you are able to actually do them without failing.  Most require you to pay special attention to the escortee as most are fragile and will die easily, so do your best to keep mobs off of the escortee during escort quests.  The longest one in the game is the Tanaris chicken escort.  The chicken escorts are only worth doing if you were able to do all 3 of them, as if you do, you will be able to turn in an additional easy quick XP turn in quest at BB, which makes them worth it.

Blizz stated in a watercooler that they're using the 1.12 database as a starting point. I don't think it's a stretch for people to assume that most game features and mechanics will be in their 1.12 state. The kind of stuff I would expect to see reverted would be numerous AV changes, but I seriously doubt class mechanics are going to be reverted. I'd be surprised if the threat changes that ruin pre-naxx encounters are reverted.
While our initial effort helped us determine the experience we wanted to provide, this second prototype really defined how we’d get there. Starting from a modern architecture—with all its security and stability changes—means the team’s efforts can be focused on pursuing an authentic classic experience. Any differences in behavior between our development builds and the patch 1.12 reference can be systematically cataloged and corrected, while still operating from a foundation that’s stable and secure.
People often forget that what we call “Vanilla” in World of Warcraft was anything but static. Blizzard overhauled the functionality of every single class during the original base game. God knows it needed it. There were two basic ways for Blizzard to approach a vanilla server. The simple — “simple” — method would have been to simply dump all the “Vanilla” content as it existed the night before the Dark Portal opened again and call it a day. But that’s not what Blizzard is doing. Instead, the company is attempting to recreate the actual server-wide experiences people had with content, including major world events and new introductions.
When I actually have gotten into raiding, it was TBC, which still had many weird leftovers from vanilla. Often it was a struggle to recruit people, more so than with bosses, because that needed holy paladin disappeared and we needrf exactly this class and spec. It was more often about "bring class, not a player", had even to decline some better players because we had enough of "x" class. It was one of good things, when compositions became more flexible.
All the work we’re doing will ultimately allow us to recreate an authentic classic experience on a platform that is much more optimized and stable, helping us avoid latency and stability issues. Additional improvements will include modern anti-cheat/botting detection, customer service and Battle.net integration, and similar conveniences that do not affect the core gameplay experience.
I am currently working full time on my Vanilla WoW leveling guides.  Soon there will be a 1-60 speed leveling guide for Alliance, along with in-game guide versions available for my members area.  As of right now, there is no members area, but if you would like to show support for my efforts into this project, you can simply donate to me via Patreon if you like (you will get some cool rewards in return).  Or you can donate directly with PayPal if you like.  All donations are highly appreciated and they will only motivate me more to continue making the best vanilla WoW leveling guides on the web.
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