Usually it's best to avoid a lot of instance runs. It is too difficult to account for bad groups, and some instances are too far away with too few quests. Since the experience is very good, it's a good idea to clear nearby instances which have a lot of quests once (Gnomeregan, Deadmines for Alliance). Distant instances with few quests should be avoided (Deadmines for Horde). Low level instances can be cleared by paying or befriending a single high level character. However, since patch 3.3 a new Dungeon group finding system has been implemented, as well as a direct port to dungeons (when entering the group you get ported to the dungeon and back to the same location if you leave it) and thus the travel time to dungeons has been greatly reduced. This makes it a good idea to complete quests or grind while you wait for a group to become available.

    As it goes with almost any MMORPG, World of Warcraft is a very grindy game. In it, you’ll have to pump your character to the maximum available level before you can get to the end-game content which all players are so used to. And the problem is – the process of going through all the expansions just to get yourself one new class to be playable in raids is very time consuming. Even if you have a vanilla WoW leveling guide at your disposal, you still have to do all the boring quests or clear those repetitive dungeons over and over again. This pattern affects almost every activity in this online world. At the end of your day, you need to really dedicate your time to playing the game or you will get nowhere.
The recruit also grants the recruiter levels, with the latter gaining one level for every two levels the recruit gains. There are a lot of rules and restrictions to that, however. It all basically boils down to leveling alternate characters together. The recruiter can even earn epic mounts and battle pets if you stick with the game for a couple months.
Usually it's best to avoid a lot of instance runs. It is too difficult to account for bad groups, and some instances are too far away with too few quests. Since the experience is very good, it's a good idea to clear nearby instances which have a lot of quests once (Gnomeregan, Deadmines for Alliance). Distant instances with few quests should be avoided (Deadmines for Horde). Low level instances can be cleared by paying or befriending a single high level character. However, since patch 3.3 a new Dungeon group finding system has been implemented, as well as a direct port to dungeons (when entering the group you get ported to the dungeon and back to the same location if you leave it) and thus the travel time to dungeons has been greatly reduced. This makes it a good idea to complete quests or grind while you wait for a group to become available.
I think this may have been a case of that specific sword simply having wildly inflated secondaries. If I recall correctly, when I played during Wrath, +STR and +Hit were the stat kings for plate DPS classes (I remember all the guides recommending +STR gems in every slot and +STR enchants on everything) and secondary stats were, well, secondary, and inflated secondaries on a weapon weren't that big a deal. But now that secondary stats have so much more importance, I suspect that an "outlier" weapon like that just wreaks havoc with modern calculations, so that all the addon sees is that this particular sword offers +15 more Haste and Crit than everything else that drops.
What am I supposed to do now? Is there a way to get the curse client working again? I've googled it but haven't found any useful results. Do I have to uninstall & re-install it from scratch? Has the Curse client been taken permanently offline, meaning that it's no longer viable software? Do I have to install a Twitch client and manage my WoW addons from there? If so, do I have to re-install all my addons from scratch, or will they somehow carry over from Curse to Twitch?
As the first major content release of Battle for Azeroth, patch 8.1: Tides of Vengeance is adding a number of new ways to gear up, as well as increasing the item level of rewards from existing activities. Tides of Vengeance goes live on December 11th and will add most of the new content, but Mythic+ and PvP Season 2 will not start until the new raid, Battle of Dazar'alor, releases in January, at which time the item level thresholds will increase to the new Titanforge cap of 425.
    The process is very simple - you can contact our online support via special messenger integrated in our website: with him, you can discuss the service which you are looking for and the operator will quickly help you to find it. After completing the purchase of the service, all you have to do is give the operator your account’s login and password. After that he’ll assign a booster that will begin the World of Warcraft leveling boost on your account. The process is completely safe because we won’t ask you any additional information than required to start the service – that is our guarantee that your account will not be stolen by some random guy. And if you’re worried about your account getting banned – we use VPN to make it look like the booster is playing from your city’s IP address, so you will not be banned by the game masters and, after the boost is completed, you will be free to enjoy the game with all the tasks you wanted completed.
Battle for Azeroth’s War Mode puts you into PvP mode and grants you 10 percent extra experience. But since the two factions will mostly level in separate zones entirely, you should almost definitely have this on when you’re leveling. That said, if you start getting killed by random PvP players consistently, stop using it. Although 10 percent is nice, it’s not worth dying every few minutes for.
Vol’Dun is the hardest and most tedious of the Horde Zones in Battle for Azeroth. It’s also probably the one that makes the most sense. Each sections of quests leads directly to the one you should do next. For all of these reasons it’s going to be best to get this one done early. Thanks to any legendary items you might have collected in Legion, you’ll be strongest in the leveling process before 115 and weaker after — because that’s when the legendary effects stop working.
All I'm saying is that Blizz destroyed Levelling in my opinion. Having the option to get it all out of the way so quickly was a good idea, while still having the option to clear it all like one normally would. WoW is a game that's meant to have options, and ours has been severely reduced to 2 options; "Heirloom On," and "Heirloom Off." They even killed RaF exp gain and it no longer stacks with Heirlooms. They even killed the SoR for no reason at all. Feelsbadman.

First of all you should create a new character on your account on the desired server. Then you order character levelling service and give us your login and password. ATTENTION! You should not be asked for secret question and any other account details. Beware of scammers. After payment is finished your order goes to the booster. Our levelling specialists will earn all needed levels for you very fast, because they know the best routes and they do it every day. Character levelling is totally safe, especially because our boosters don’t use third-party software, all characters are hand-played. As soon as your character gets to the desired level, you will get a notification. And then you’ll be able to develop your character further and enjoy the experience of playing at maximum level.
Also Alliance currently has a 30% XP buff in War Mode (Horde has 10%) that will last the reset since that bonus changes reset by reset depending on faction participation in War Mode (so next week might be lower, or stay the same, 30% is the cap limit, it will change from 10% to 30% week by week for both factions depending on representation). It works from 20 onwards, it gives you extra abilities you can earn via leveling to use in PvP.
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