Pick a simple goal or idea for your AddOn. It's often a good idea to just make an AddOn that only opens a window or prints a message to get started, especially when everything is new for you. After that works the way it should, and you have learned everything necessary to make an AddOn work at all, you can move on to adding one piece at a time toward your goals. Writting software in general is often a never ending process because you can always think of something new to add or improve. 

Usually it's best to avoid a lot of instance runs. It is too difficult to account for bad groups, and some instances are too far away with too few quests. Since the experience is very good, it's a good idea to clear nearby instances which have a lot of quests once (Gnomeregan, Deadmines for Alliance). Distant instances with few quests should be avoided (Deadmines for Horde). Low level instances can be cleared by paying or befriending a single high level character. However, since patch 3.3 a new Dungeon group finding system has been implemented, as well as a direct port to dungeons (when entering the group you get ported to the dungeon and back to the same location if you leave it) and thus the travel time to dungeons has been greatly reduced. This makes it a good idea to complete quests or grind while you wait for a group to become available.
90-91 i collected treasures that gave resources and then dumped them all in xp potions and began to clean up shadowmoon valley while also doing bonus objectives, after shadowmoon i went to gorgrond and did the same thing and then to talador for a bit before I was 96 and went to quest in arak until I was 98 when I picked up my artifact and went back for the last few levels. Overall 90-100 took like 4 hours.
Drustvar is far and away the hardest Alliance zone, which is exactly why you want to do it first. If you have legendary items, they’ll still be usable, and if you don’t, this zone will still be easier early on than it will be later. Drustvar is also extremely fast and will let you jump out ahead of your competition in other zones, which means fewer players around to take your quest objectives.
I'm thinking about buying a second account to power level alts for the heritage armors. Does anyone know if this is still worth it? I was reading that it was nerfed but can't seem to find any guides from 7.3.5 and beyond that show anything one way or the other if taking a 110 to mow stuff down works in dungeons still. Is it just quicker now to quest/dungeon?
    When it comes to WoW fast leveling it is very complicated to getting the quickest route possible for completing certain tasks. Developers made sure you spend as much time as possible playing the game and doing repetitive tasks every day, and unfortunately forgot to make the gameplay fun while doing it. And although you can complete the grind yourself, you’ll probably get bored while doing so. That is why BestBoost.Club offers you to buy WoW power leveling boost and spend your precious time having fun with your friends, have a workout or just relax while we will do all the work!

Usually it's best to avoid a lot of instance runs. It is too difficult to account for bad groups, and some instances are too far away with too few quests. Since the experience is very good, it's a good idea to clear nearby instances which have a lot of quests once (Gnomeregan, Deadmines for Alliance). Distant instances with few quests should be avoided (Deadmines for Horde). Low level instances can be cleared by paying or befriending a single high level character. However, since patch 3.3 a new Dungeon group finding system has been implemented, as well as a direct port to dungeons (when entering the group you get ported to the dungeon and back to the same location if you leave it) and thus the travel time to dungeons has been greatly reduced. This makes it a good idea to complete quests or grind while you wait for a group to become available.
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Common methods of power leveling include doing only those quests which are most efficient in terms of experience over time, and analyzing the quests in a given zone so as to do them in the most efficient order possible. Remember, the idea of power leveling is speed and efficiency--you may wish to obtain an addon that will show you how much experience per hour you are gaining to test your techniques. Additionally, ensure your character's talent build is crafted for maximum endurance. You want as little downtime (walking, drinking, eating, crafting, typing, etc.) as possible.
 Hey. This time I tried seeing if it is there without setting a waypoint, with waypoint set and arrow disabled in the settings, and with waypoint set and arrow enabled. All 3 times "GPSArrowTab" is there and blocks right clicks. It's also nowhere near where I actually have the arrow as you can see in the screenshot :/ https://i.imgur.com/3BcdCWb.jpg
Anyway, there are no more shortcuts. There are no more "Tricks". It's just straight questing now since Blizzard nerfed other methods of leveling. You can still do dungeon spam, it just won't be as fast. You can still do BGs, it just won't be as fast. Just about the only alternative way to level that rivals questing is Pet Battles(which makes ZERO sense).
Though related, this is no longer true. You can now purchase a lvl 90 character boost. Some power levelers have hoped for a day when you could use real money to buy individual items in-game, some times called "micro-transactions." At a Game Developers Conference 2008, Rob Pardo gave a strong indication, Blizzard would not ever go this route with World of Warcraft.
A: We chose to go with the subscription-based model instead of that approach. We've taken the approach that we want players to feel like it's a level playing field once they're in WoW. Outside resources don't play into it -- no gold buying, etc. We take a hard line stance against it. What you get out of microtransactions is kind of the same thing and I think our player base would feel betrayed by it. I think that's something else you have to decide on up-front instead of implementing later.
But now, the Gear Advisor starts popping up, trying to get me to put the old 360 version Ring #1 into Ring #2's slot, since iLvl 360 is better than 350. Except I can't do that, because of the "Unique-equipped" modifier. So I click "Cancel". And then the window continues to pop up after every action my character takes, over and over and over, until I get rid of the old ring by vendoring, scrapping, or destroying it.
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As late as possible. Early on, you’ll want to follow the missions in Battle for Azeroth right up until you get the option to send a follower on a two-hour long quest. As soon as you get there, stop doing the War Campaign missions. You can come back to them once you have reached something like 119 and a half and finish leveling with those if you want. If you don’t use these missions to cap off your leveling journey, then they’re the first thing you’ll want to do once you reach max level.

First of all you should create a new character on your account on the desired server. Then you order character levelling service and give us your login and password. ATTENTION! You should not be asked for secret question and any other account details. Beware of scammers. After payment is finished your order goes to the booster. Our levelling specialists will earn all needed levels for you very fast, because they know the best routes and they do it every day. Character levelling is totally safe, especially because our boosters don’t use third-party software, all characters are hand-played. As soon as your character gets to the desired level, you will get a notification. And then you’ll be able to develop your character further and enjoy the experience of playing at maximum level.
Research instances appropriate for your level online. Running instanced content is the single most important thing you can do, at least up through level 85. Instead of focusing on questing, focus on dungeons. A quick search for “WoW dungeons by level” or similar will help you find the right instances for your level. Keep in mind too that many instances are faction specific, so make sure to check Horde or Alliance specific lists!
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Vol’Dun is the hardest and most tedious of the Horde Zones in Battle for Azeroth. It’s also probably the one that makes the most sense. Each sections of quests leads directly to the one you should do next. For all of these reasons it’s going to be best to get this one done early. Thanks to any legendary items you might have collected in Legion, you’ll be strongest in the leveling process before 115 and weaker after — because that’s when the legendary effects stop working.
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