Usually it's best to avoid a lot of instance runs. It is too difficult to account for bad groups, and some instances are too far away with too few quests. Since the experience is very good, it's a good idea to clear nearby instances which have a lot of quests once (Gnomeregan, Deadmines for Alliance). Distant instances with few quests should be avoided (Deadmines for Horde). Low level instances can be cleared by paying or befriending a single high level character. However, since patch 3.3 a new Dungeon group finding system has been implemented, as well as a direct port to dungeons (when entering the group you get ported to the dungeon and back to the same location if you leave it) and thus the travel time to dungeons has been greatly reduced. This makes it a good idea to complete quests or grind while you wait for a group to become available.
I'd rather not have to manually re-do all the settings for all my addons in-game unless it's absolutely necessary (since I don't have memorized what the exact settings are I use, so I'd have to take screenshots of them all and then remake the settings to match the screenshots). So I'd rather get some more input about this problem before I try troubleshooting it that way.
I just leveled this char in about 2 days played time with a few hours of it being afk in cities.What I did was run every single dungeon one time and do quests while waiting in queue.That way you don't get bored and the experience gain is great.Works particularly good between 60 and 90. WoD is a piece of cake if you just have flying and Legion is questing + doing the per zone dungeon for the 100k xp quest.
Usually it's best to avoid a lot of instance runs. It is too difficult to account for bad groups, and some instances are too far away with too few quests. Since the experience is very good, it's a good idea to clear nearby instances which have a lot of quests once (Gnomeregan, Deadmines for Alliance). Distant instances with few quests should be avoided (Deadmines for Horde). Low level instances can be cleared by paying or befriending a single high level character. However, since patch 3.3 a new Dungeon group finding system has been implemented, as well as a direct port to dungeons (when entering the group you get ported to the dungeon and back to the same location if you leave it) and thus the travel time to dungeons has been greatly reduced. This makes it a good idea to complete quests or grind while you wait for a group to become available.
Determine the gear stats and armor type you need for your new character. For example, a paladin requires Strength as their main stat, and heavy armor (the armor type) will scale as the character scales if they are initially unable to wear heavy armor due to being a lower level. Your optimal heirloom gear set will feature the same main stat as your starting gear.
The recruit also grants the recruiter levels, with the latter gaining one level for every two levels the recruit gains. There are a lot of rules and restrictions to that, however. It all basically boils down to leveling alternate characters together. The recruiter can even earn epic mounts and battle pets if you stick with the game for a couple months.
Flèche de direction – Même principe que TomTom, cliquer sur un objectif de quête crée automatiquement un point de destination. Une flèche de direction vous guide alors. Elle est verte quand vous entrez dans la zone de quête. Vous pouvez aussi créer des points manuellement en maintenant la touche CTRL enfoncée et en cliquant droit sur la carte ou des suites de points en maintenant la touche SHIFT enfoncée et en cliquant droit sur la carte. Chaque point est relié par une traine permettant de définir une route.
Most of the time you spend leveling will involve questing and slaying monsters, but there’s also a lot of travel. Travel earns you little experience (you do gain a bit for discovering new areas), so it’s wise to keep travel to a minimum. The new level scaling system, which scales zones to your level within a preset range, helps with that. You can choose what zones you want to experience and stick with them until you finish their quests.

Also Alliance currently has a 30% XP buff in War Mode (Horde has 10%) that will last the reset since that bonus changes reset by reset depending on faction participation in War Mode (so next week might be lower, or stay the same, 30% is the cap limit, it will change from 10% to 30% week by week for both factions depending on representation). It works from 20 onwards, it gives you extra abilities you can earn via leveling to use in PvP.


But now, the Gear Advisor starts popping up, trying to get me to put the old 360 version Ring #1 into Ring #2's slot, since iLvl 360 is better than 350. Except I can't do that, because of the "Unique-equipped" modifier. So I click "Cancel". And then the window continues to pop up after every action my character takes, over and over and over, until I get rid of the old ring by vendoring, scrapping, or destroying it.
Also Alliance currently has a 30% XP buff in War Mode (Horde has 10%) that will last the reset since that bonus changes reset by reset depending on faction participation in War Mode (so next week might be lower, or stay the same, 30% is the cap limit, it will change from 10% to 30% week by week for both factions depending on representation). It works from 20 onwards, it gives you extra abilities you can earn via leveling to use in PvP.
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