EXCEPTION: If you have Mining and only use Jewelcrafting to craft stone statues (for additional in-combat healing), then this may be a useful tradeskill. However, like Engineering above, it should not be a leveling focus and should only be used to assist with power leveling. Doing any more than this will become costly and should not be undertaken during the power-leveling process.

Drustvar is far and away the hardest Alliance zone, which is exactly why you want to do it first. If you have legendary items, they’ll still be usable, and if you don’t, this zone will still be easier early on than it will be later. Drustvar is also extremely fast and will let you jump out ahead of your competition in other zones, which means fewer players around to take your quest objectives.
Battle for Azeroth’s War Mode puts you into PvP mode and grants you 10 percent extra experience. But since the two factions will mostly level in separate zones entirely, you should almost definitely have this on when you’re leveling. That said, if you start getting killed by random PvP players consistently, stop using it. Although 10 percent is nice, it’s not worth dying every few minutes for.
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Most heirlooms only work in a limited level range in their default form and must be upgraded to work at higher levels. That costs gold, and you’ll need around 30,000 gold to outfit yourself with a fully upgraded set (counting only those that give you bonus experience). You may need to spend some time on a boosted character to acquire the gold you need to outfit another character with heirlooms, but it’s well worth the effort. 

I'm thinking about buying a second account to power level alts for the heritage armors. Does anyone know if this is still worth it? I was reading that it was nerfed but can't seem to find any guides from 7.3.5 and beyond that show anything one way or the other if taking a 110 to mow stuff down works in dungeons still. Is it just quicker now to quest/dungeon?
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Drustvar is far and away the hardest Alliance zone, which is exactly why you want to do it first. If you have legendary items, they’ll still be usable, and if you don’t, this zone will still be easier early on than it will be later. Drustvar is also extremely fast and will let you jump out ahead of your competition in other zones, which means fewer players around to take your quest objectives.
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Les addons sont de petits programmes réalisés par les membres de la communauté World of Warcraft. Ces derniers s'intègrent dans votre interface de jeu pour l'enrichir. Qu'il s'agisse de l'aide aux quêtes, de l'optimisation d'un personnage ou encore d'outils indispensables pour les raids à haut niveau, les addons s'avèrent aujourd'hui presque incontournables.
Anyway, there are no more shortcuts. There are no more "Tricks". It's just straight questing now since Blizzard nerfed other methods of leveling. You can still do dungeon spam, it just won't be as fast. You can still do BGs, it just won't be as fast. Just about the only alternative way to level that rivals questing is Pet Battles(which makes ZERO sense).
Usually it's best to avoid a lot of instance runs. It is too difficult to account for bad groups, and some instances are too far away with too few quests. Since the experience is very good, it's a good idea to clear nearby instances which have a lot of quests once (Gnomeregan, Deadmines for Alliance). Distant instances with few quests should be avoided (Deadmines for Horde). Low level instances can be cleared by paying or befriending a single high level character. However, since patch 3.3 a new Dungeon group finding system has been implemented, as well as a direct port to dungeons (when entering the group you get ported to the dungeon and back to the same location if you leave it) and thus the travel time to dungeons has been greatly reduced. This makes it a good idea to complete quests or grind while you wait for a group to become available.
Though related, this is no longer true. You can now purchase a lvl 90 character boost. Some power levelers have hoped for a day when you could use real money to buy individual items in-game, some times called "micro-transactions." At a Game Developers Conference 2008, Rob Pardo gave a strong indication, Blizzard would not ever go this route with World of Warcraft.
 Hey. This time I tried seeing if it is there without setting a waypoint, with waypoint set and arrow disabled in the settings, and with waypoint set and arrow enabled. All 3 times "GPSArrowTab" is there and blocks right clicks. It's also nowhere near where I actually have the arrow as you can see in the screenshot :/ https://i.imgur.com/3BcdCWb.jpg
    As it goes with almost any MMORPG, World of Warcraft is a very grindy game. In it, you’ll have to pump your character to the maximum available level before you can get to the end-game content which all players are so used to. And the problem is – the process of going through all the expansions just to get yourself one new class to be playable in raids is very time consuming. Even if you have a vanilla WoW leveling guide at your disposal, you still have to do all the boring quests or clear those repetitive dungeons over and over again. This pattern affects almost every activity in this online world. At the end of your day, you need to really dedicate your time to playing the game or you will get nowhere.
The Hearthstone has a cooldown of 30 minutes, but there’s a guild perk called Hasty Hearth that shaves the time by half, giving you a strong incentive to join a guild. Yes, even if it’s some random guild that invites you without warning. It may feel odd to join people you don’t know, but if they have Hasty Hearth (and most guilds do), joining can save you a lot of legwork.

All I'm saying is that Blizz destroyed Levelling in my opinion. Having the option to get it all out of the way so quickly was a good idea, while still having the option to clear it all like one normally would. WoW is a game that's meant to have options, and ours has been severely reduced to 2 options; "Heirloom On," and "Heirloom Off." They even killed RaF exp gain and it no longer stacks with Heirlooms. They even killed the SoR for no reason at all. Feelsbadman.

Battle for Azeroth’s War Mode puts you into PvP mode and grants you 10 percent extra experience. But since the two factions will mostly level in separate zones entirely, you should almost definitely have this on when you’re leveling. That said, if you start getting killed by random PvP players consistently, stop using it. Although 10 percent is nice, it’s not worth dying every few minutes for.
I used to use his profession guides they really did help in the pre cata days (before WoW professions site was around) It's really up to you he does keeps his guides up to date and he does he homework (I still get emails) Their are some free leveling power leveling add ons to help you level much like the paid guides. Keep im mind I think he moved to a sub based plan and not a one time payment
Most classes in World of Warcraft start at first level, but Death Knights and Demon Hunters are exceptions. They start at level 55 and 98, respectively. This alone can shave a huge chunk of time from your leveling experience. Of course, it only works if you want to play a Death Knight or Demon Hunter, but they’re both solid classics that can dish out damage or tank in a group.

Let's face it, World of Warcraft has an awful lot of content available, especially when it comes to end game content. Unfortunately, that can quite time consuming and not everyone can afford to spend so much time getting there. Wouldn't it be great if there was a way to skip all the grueling and time-consuming leveling process and just jump right into the end game? Thankfully, there is - WoW leveling service!


Determine the gear stats and armor type you need for your new character. For example, a paladin requires Strength as their main stat, and heavy armor (the armor type) will scale as the character scales if they are initially unable to wear heavy armor due to being a lower level. Your optimal heirloom gear set will feature the same main stat as your starting gear. 

WoW Patch 8.1.5 follows Tides of Vengeance in Battle for Azeroth, and it is currently being tested on the PTR. WoW patch 8.1.5 is expected to be released in March 2019, after all wings of Battle of Dazar'alor unlock on LFR, but nothing official has been announced. Many wow fans would like to ready more wow gold to strengthen their weapons or armors.
Created by Blizzard Entertainment and based on the Warcraft series of RTS games first released in the mid 1990s. WoW expanded on the early Warcraft single player franchise and is now a vibrant multiplayer online world, where players may engage in roleplaying, PvE, PvP, dungeon instances, battlegrounds, arenas, and raids. WoW has received four different expansions so far, including The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor, Legion, and the latest expansion Battle for Azeroth and is still going strong with another expansion in the pipeline.
90-91 i collected treasures that gave resources and then dumped them all in xp potions and began to clean up shadowmoon valley while also doing bonus objectives, after shadowmoon i went to gorgrond and did the same thing and then to talador for a bit before I was 96 and went to quest in arak until I was 98 when I picked up my artifact and went back for the last few levels. Overall 90-100 took like 4 hours.
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