Before work began on World of Warcraft: Classic, it was only possible for players to experience the original World of Warcraft by using private servers, which are illegal, often have stability or corruption problems, and generally are very imperfect recreations of the authentic World of Warcraft experience. As much as Blizzard has been aware of the desires of their community, until recently it seemed impossible for them to emulate Classic servers due to the technical hurdles of essentially having to run two massively multiplayer online games side-by-side. A breakthrough was then achieved that made it possible to run Classic servers on the modern architecture of current World of Warcraft servers.
I started playing in TBC, but I will never forget how I felt as a 17-year old playing a game like WoW for the first time and leveling through the Undead starting zone... That horrifying feeling, the macabre scenery, the Undead NPCs telling you "Dark Lady watch over you" or just a rude "WHAT?". The Skeletal Horses looked so good and even in TBC they still cost a fortune.
Players will start from level 1 and will progress through level 60 with real, Blizzlike x1 rates. Old PvP battlegrounds are: Warsong Gulch, Arathi Basin and the famous 40vs40 players Alterac Valley where battles were known to last more than 24 hours. 20 and 40 man raids will be available for Molten Core, Zul Gurub, Blackwing Lair, Ahn'Qiraj 20 & 40 and the original Naxxramas raid in the Eastern Plaguelands.
Making "new" guides seems kinda out of place. Not only is there still alot of information from back then available, there came alot of information up for minmaxing available for both leveling and raiding, ontop of various bis gear lists that cover patch progression aswell if necessary. Wether people like or dislike pservers does not make the various information found on their forums less valuable.
When it comes to Classic, Blizzard's goal is to provide an authentic Vanilla experience, but they also needed to come up with technology to handle many players at launch, which is similar to sharding. While the use of this technology will be limited to the first month following launch, many players are questioning this decision and wouldn't like to see layering in the game at all.
This is, in my opinion, the largest change that WoW Classic will have over Vanilla, and it’s something that simply can’t be undone. Back in Vanilla, guilds were very secretive over strategies of how to correctly defeat a boss. Videos of boss kills were virtually non-existent,and strategies on how to itemize and play various classes and specs were hard to come by, especially for newer players. This, in addition to the unforgiving raid requirements and difficult content, lead to a lot of the player base never really getting to see a lot of the endgame content. Those that did rarely ever did so efficiently, and it wasn’t uncommon for the best guild on any given server to take months to complete a raid tier. There is absolutely no way that this happens in Classic. The raids in Vanilla are very much a solved system by now. Every raid, and every boss and trash pack inside, has been thoroughly strategized and talked about to death over the last 14 years. Rest assured even if you and your friends never played Vanilla, someone in your raid party will know exactly what to do on every boss, exactly when the trash packs are going to respawn, and exactly what buffs and gear to get to prepare. That certainly doesn’t mean thatClassic raiding will be a cakewalk, but it will be different than how the majority of people stumbled through the content.
You create a meta where you're constantly buying gold. Gold is very important in vanilla consumables are the difference between being a hardcore raider and being a casual. The notion that wow token doesn't create inflation is incorrect. By giving every player the ability to buy gold you're increasing how much gold your average player will have. the 1% rich player who has the ingame gold to buy these tokens was not trading with that gold. But now they buy ingame time and the gold that was sitting in their pocket is now being used to trade, buy items, herbs, etc. now there's more gold in circulation. Now everything costs a little bit more gold. And if you're a player who's not buying wow tokens with real life money you have to farm just a little bit longer to compete. That's why wow token is bad.

Some players choose to take a slightly alternative approach to their gold farming. This approach can take an extensive amount of time and dedication. Many people choose to train a ton of alts, solely for the purpose of making money and multi-tasking. In World of Warcraft Classic, professions are usually paired together. For example, if you’re training alchemy, you will need herbs to create consumables (e.g. flasks) that are used for raiding. An intelligent and observant player could seize this knowledge by creating one alchemy alt and one herbalism alt, swapping items as needed between each other. This fully mitigates the fees by the Auction House, which means your profit is maximised. Another complimentary combination you can use is skinning and tailoring, or cooking and fishing.


Beginning May 15, select WoW players will be invited to participate in a small-scale, focused closed beta test. Players will also get a chance to help put our servers and technology through their paces in a series of stress tests running from May through July—you can opt in now through Account Management and select the WoW Classic beta. Subsequent stress tests will extend the opportunity to even more players. Level caps will also be in place to ensure we’re emphasizing the “stress” in “stress test”

The vanilla WoW Horde leveling guide you see on this site was originally made back in 2006 by Joana (AKA Mancow, or FuriousPaul).  The guides have been tweaked many times over the years to make things "faster".  The leveling guides were made because of all the messages I got from people asking me how I was able to level up so quickly on new realms.  I was first to level 60 on 7 different realms (3 with Mancow and 4 with Joana), even winning Blizzard's "First to Level 50" contest they held back in 2006.
Nov 15 Which class are you planning on rolling? I'm still trying to decide between: Orc shaman: enhancement until 60 then resto for pvp Undead priest: shadow unless I decide to raid a bit Leaning towards these healers since I don't mind the role and 5 mans will be insanely easy to pickup. I've also been tossing around the idea of rogue/mage since that is what I played back on during vanilla/BC (had a blast ganking).Xano24 Nov 15
Nov 15 Question about the PVP system I am struggling to put the words to my question so let me just throw my 'plan' out there. Please correct me if my assumptions are wrong. Since horde are typically the pvp focused faction, I planned on rolling alliance on a pvp server with horde dominating the server in order to climb pvp ranks easier. My queue times would be instant and there would be less competition when trying to climb the ranks. The way I understand the honor system is that I am competing against others on my faction for a position on the ladder. Less competition would make it easier to climb. I know I will never get rank 14 and don't plan on it. I thought with my limited play time, if I was on a horde dominated pvp server I would cap around rank 6-7. Being on the alliance on the same realm I could get to 8-9 with the same /played. Is this true or do I have it wrong?Jdpp5 Nov 15
I started playing with WoW Classic like a couple months. I would not call my self old school or a vanilla participant but damn much when I began playing WoW Classic has been alot more entertaining than it is now. I didn’t really care about this particular WoW Classic release until yesterday. I am actually hyped to play with this. We see more staff work in the world and participant connections. Folks rarely up set to do anything at the world that is open and seldom speak to each other. Ive gone multiple days where il try to begin convos with players and its literally like trying to start a conversation using a NPC.
Nov 15 5 reasons I'm doubtful of WoW Classic I played WoW from patch 1.4 until Sunwell. And I'm not convinced on Classic. 1. I understand nostalgia for the gameplay, and it was a great game, by I don't get why people would want the old graphics when it looked outdated back then. Someone will level a warrior or rogue at snail pace and those 2004 boring graphics will reinforce his perception that the game is bad because it looks bad. 2. The lack of a second talent tree. This was the most demanded feature and I don't see people sticking with the game without it. 3. This has always been in the game, but weekly resets, I never got it, let people able to reset raids. Maybe have a 2 hours cooldown, but if a guild wants to farm a raid every night, or twice on a sunday, or farm the first 3 bosses of MC, let them. Gearing 40-60 people with weekly resets, in this day and age, good luck. 4. Dungeon finder, not sure people will like that, again bad decision. 5. The graphics, no seriously, this is bad on every level of game design, it just make the game look worse, a straight negative with no benefit.Pekuakami24 Nov 15
To get past these hurdles, the team looked at what we liked (art and data) of what we had and what we didn’t like (the code). We wanted to see if we could utilize classic art assets and data within our modern code and get things to play nicely together. Things didn’t quite work right out of the gate, but with some trial and error, we were able to pull together a proof of concept of how to get things to work together and have something playable. This built our confidence that we could deliver a Blizzard-quality experience with the modern platform.
Most profitable professions are considered to be Herbalism and Enchanting in pair. You can have Enchanting only for Disenchanting skill, it will bring decent gold. Consider the fact of disenchanting all soulbound armor, not just selling them to a vendor, but I do not recommend to disenchant any kind of weapons, it is more profitable to sell it to a merchant if it is a soulbound item, or sell it on auction house if it is BoE (bind on equip).
I hate to be the one to say this, but let’s face it: we’re not little kids any more. Even for those of us who played Vanilla when they were well into their adult years will have gotten 14 years older, 14 years wiser, and up to 14 years more experienced with video games. What does that mean for Classic WoW? Well for starters, the grand majority of people who are interested in Classic will now have full time jobs. Some might have families and kids they didn’t have before. Basically, WoW Classic won’t be a big of a chunk in people’s lives as it was back then. Considering how much time you will really need to put into Classic WoW to enjoy everything it has to offer, that might be an issue. Stringing together 40-odd people to storm Blackwing Lair might be significantly more difficult now than it was back then. However, due to the issues I talked about in the paragraph above, it might not need to be the long, arduous hours that many people put into Vanilla raiding. With the right preparation and knowledge, raids in Classic will most likely take considerably less time to complete than they did in Vanilla, which will hopefully counteract the fact that the majority of players will have less overall time and fewer long chunks of time to play. 6. Conclusion In essence, the game itself might not be changing from Vanilla to Classic WoW, but the knowledge and mindset of the players of the game will considerably change the way the game feels. Everyone probably figures that there won’t be that same sense of wonder that Vanilla WoW brought so long ago, and that’s true. Nostalgia can only carry Classic WoW so far. Thankfully, I believe that there is some truly solid game design inVanilla WoW, and the fact that Blizzard have doubled down on creating a verbatim experience for Classic WoW is something that people have been adamant about since the day they announced its release. Only time will tell if ClassicWoW truly is the thing people have been wanting, or whether the new CEO ofBlizzard Jay Allen Brack was right – we thought we wanted it, but we didn’t.

With the Classic beta now out it seems every related article somehow manages to spark the eternal war of "Vanilla was the best WoW sucks now" and "lol nostalgia goggles, Vanilla sucked, enjoy your two weeks of Classic". I have to say, even though I understand the principles behind the battle and the reasons people behave and talk this way... I actually REALLY don't get it on a deeper level.
This past BlizzCon, Blizzard announced thatWoW Classic would be coming out in the Summer of 2019. Along with it came a demo of the early leveling zones and several panels worth of information that assured the eager public that Classic would indeed be as faithful and ‘blizzlike’ as possible. Having played through the entire demo I can agree that the game is almost exactly as I remember Vanilla being 14 years ago. The only difference in design being the implementation of ‘sharding’, a process which splits up the player base in different instances of the same zone to alleviate some of the overcrowding in early zones. Blizzard has also gone on the record to say that sharding would only be in the game for the first couple weeks after the launch of Classic and that they would then disable it once the player base had spread out more. However, sharding isn’t the only thing thatVanilla players might find different about their experience. In this article, I am going to go through each of the aspects that will most likely change inClassic WoW, whether Blizzard likes it or not.

In this form, there is much less wasted space and spells are no longer limited to three effects. But before we can load any database data, we need to transform the old data layout into the new one. This is not limited to spells, as almost every game system (including items, creatures, player characters, spawning, AI, and more) has had its database layout altered over the years.

Nov 15 Skeletons RIP Please allow skeletons of dead players to Rest In Peace. Witnessing the aftermath of a city / town raid and seeing a blanket of bones that told a story of how the battle went down, really helped add to the MMORPG feel. I did not play the “demo” but reports say that skeletons disappear fairly quick. #nochangesMakinb17CEDC26 Nov 15
Finally, a new stat I'm adding to this round-up: the number of moderator actions performed for the past 30 days! We performed ~6,000 actions 60 to 90 days ago, ~11,000 actions 30 to 60 days ago, and in the past 30 days we've performed a whopping ~19,000 actions. That's a lot of permabanned plebs, let me tell you. I assure you, the rumors of power-tripping mods hell-bent on getting our jollies from holding power over an internet forum is really, really true. Especially u/Undoer. But for real, y'all have unleashed the biggest zergling rush of posts and comments I've ever personally had to deal with, and we're a squad of about four Firebats in a bunker with one SCV doing our best to hold this ish down... wrong Blizzard game, but you get the point.
Warrior should be a go-to choice for everyone who wants to get into the end game. Protection Warriors in Classic WoW were considered as one of the best tanks, Fury talent build was a great option for DPS while Arms were dominating PvP environment. However, Warriors’ strength relies on the character’s gear, which means that you might need to put some hours into finding the right items for your class. It is also worth mentioning, that Warrior might be one of the hardest classes to level up in World of Warcraft: Classic but rest assured, if you’ll manage to hit the level cap and find suitable gear, Warrior is one of the strongest classes in the game.

This is for those who want to own a piece of Vanilla WoW history!  This tier requires your physical mailing address so I can mail you the printed paperback binded mini leveling guide/book.  By default I will sign "Joana" on each book!  If you wish for me to write something else out (such as my real name) you can request that as well.  And finally, thank you for the support and I will continue to make the best leveling guides for WoW!
I made some route changes to the Horde levels 43-44 sections.  I have swapped 44 Dustwallow Marsh with 44 Desolace (the entire sections). This allowed me to do Deadmire (at lvl 43 instead of 38) and then go stop at TB to turn in Deadmire + The Black Shield at the same time, then fly quickly to do the Desolace stuff.  Doing 44 Desolace is now mandatory because I think its faster with the new routes. This will also make the level 53 grind much shorter.  I think these were great changes.
You're absolutely right! I've changed the opening—I hope it gives you and your list the credit you deserve. As for those other tools, I didn't include them originally because I didn't consider them to be class specific. I'll include the Base Stats Calculator here, plus add a message at the top directing people to your list if they want a more comprehensive index!
Nov 15 Which class are you planning on rolling? I'm still trying to decide between: Orc shaman: enhancement until 60 then resto for pvp Undead priest: shadow unless I decide to raid a bit Leaning towards these healers since I don't mind the role and 5 mans will be insanely easy to pickup. I've also been tossing around the idea of rogue/mage since that is what I played back on during vanilla/BC (had a blast ganking).Xano24 Nov 15

Blizzard has put out a ‘not a bug’ list that covers many commonly-reported features that seem strange to players, such as players and NPCs that are feared running faster, and quest objectives not being tracked on the map or minimap. Respawn rates for creatures is much slower than it is in Battle for Azeroth, and this is intentional – it reflects the respawn rate in the World of Warcraft version 1.12.
You will need initial funds to start this way. Buy for cheap and sell for actual price or higher – that sounds pretty easy. But you should have basic knowledge of prices and always track the market. People use to sell for cheap when they need fast gold or don’t know real value of the item. So, it’s your chance to act. If you see anyone selling an item for low price in trade channel, contact them immediately. You should use all of your trade skills to negotiate about the price to make it as low as possible. It’s important ability to communicate. Besides, it’s good to get addons to trade effectively on Auction House: Aux or Auctioneer. They allow you to scan auction, compare prices, find cheapest options, post items quickly, and many other useful tools. It is possible to make your first thousand out of ten gold you have in a pocket.

It's time to do this again!  I am bringing this back for nostalgic value along with a way for you guys to support me!  Now keep in mind I am sending the very first original version of my leveling guide for Horde (I did not make an Alliance guide back then).  This is not really meant to be used to level through WoW, even though you could use it for that purpose.  My website JoanasWorld.com contains the latest up-to-date version of my leveling guides which have changed a lot over the years.

All the work we’re doing will ultimately allow us to recreate an authentic classic experience on a platform that is much more optimized and stable, helping us avoid latency and stability issues. Additional improvements will include modern anti-cheat/botting detection, customer service and Battle.net integration, and similar conveniences that do not affect the core gameplay experience.
All the work we’re doing will ultimately allow us to recreate an authentic classic experience on a platform that is much more optimized and stable, helping us avoid latency and stability issues. Additional improvements will include modern anti-cheat/botting detection, customer service and Battle.net integration, and similar conveniences that do not affect the core gameplay experience.
We understand the customer’s concern for price, we go the extra mile to make sure you are getting the best deal. We have been in business for many years, many game gold and item suppliers have cooperated with us, we will find the best resources to provide customers with the most competitive and cheapest prices For WoW Classic Gold. We can afford to offer our WoW Classic Gold at lower prices than our competition without sacrificing on quality of service. We promise to deliver your WoW Gold as fast as possible. Usually we will complete your order within 10 minutes to 12 hours.
People often forget that what we call “Vanilla” in World of Warcraft was anything but static. Blizzard overhauled the functionality of every single class during the original base game. God knows it needed it. There were two basic ways for Blizzard to approach a vanilla server. The simple — “simple” — method would have been to simply dump all the “Vanilla” content as it existed the night before the Dark Portal opened again and call it a day. But that’s not what Blizzard is doing. Instead, the company is attempting to recreate the actual server-wide experiences people had with content, including major world events and new introductions.
Wait, /sit to trigger crits is p-server thing? I distinctly remember people saying that if you sit, you will be crit when I played 1.12 Vanilla. On top of that - there’s that pally that one shot Kazzak in early Vanilla because he stacked a shitload of reckoning when it didn’t have a limit - it’s not inconceivable that he did it without /sit to trigger crits, but it would take him so, SO long to do that without /sit.
Nov 15 5 reasons I'm doubtful of WoW Classic I played WoW from patch 1.4 until Sunwell. And I'm not convinced on Classic. 1. I understand nostalgia for the gameplay, and it was a great game, by I don't get why people would want the old graphics when it looked outdated back then. Someone will level a warrior or rogue at snail pace and those 2004 boring graphics will reinforce his perception that the game is bad because it looks bad. 2. The lack of a second talent tree. This was the most demanded feature and I don't see people sticking with the game without it. 3. This has always been in the game, but weekly resets, I never got it, let people able to reset raids. Maybe have a 2 hours cooldown, but if a guild wants to farm a raid every night, or twice on a sunday, or farm the first 3 bosses of MC, let them. Gearing 40-60 people with weekly resets, in this day and age, good luck. 4. Dungeon finder, not sure people will like that, again bad decision. 5. The graphics, no seriously, this is bad on every level of game design, it just make the game look worse, a straight negative with no benefit.Pekuakami24 Nov 15
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