Blizzard said it will choose players who have active subscriptions to the regular game based on a variety of factors to help them test the beta. It could be based on your PC, your commitment to the game, or just your luck. If you get in, you’ll likely receive an email, but if not, you can check your launcher. And remember: as with any beta, your progress will not be saved for when the game launches later this year.
Felhound: The felhounds serve the Burning Legion as their devourers of magic, their forerunners, and torturers of spellcasters. An endless desire to devour magic is their greatest trait, especially when paired with their endless appetite for wickedness. Demon hunters who bind themselves to these creatures are no doubt the masters of defeating spellcasters, seeing their spell-weaving enemies as little more than fonts of power to draw from.
Shivarra: (Caution) While the succubi serve the Legion in ways of mystique and gaining from the pleasure of mortals, Shivarra act as the bishops on the chessboard to Sargeras’ near-immortal army. Charismatic, seductive, coy, and brutal, the Shivarra are not to be trifled with: just the same as Illidan employed them for the same purposes as the Burning Legion themselves did. To the demon hunters who find themselves staring down one of these towering, six-armed figures in their binding ritual, perhaps they stand to become some of the greatest battlefield assets in the Illidari’s army, capable of inspiring and slaughtering demons with unfaltering speed and a provocative grace.
Analogy: think back on riding the swings in kindergarten. Was it fun? Now, imagine going back to those swings exactly as they were, and sitting in them now, as an adult. They're too small. They don't fit. Your feet drag on the ground because they're so low to the ground. The bar over your head is low enough that you can reach out and touch it, and even at the highest the swing will go, it's only about chest high when you're standing up. It's exactly the same swing, but riding on it now is a very different experience, yes?
Things like Tauren melee reach being bigger, which is something I experienced going away live during Black Temple Illidan progression (at least for that particular encounter), is confusing to players as it's a significant advantage over other races in some instances. No quest tracking is another apparently confusing issue, as many Mankirk's WIfe seekers well know, and there's a whole lot more where that came from:
Start making serious gold with our Crafting section, which will help you determine which items are worth creating by comparing the cost of the materials to the amount they can be sold for. The guides themselves are dynamic, so if you don't already have the recipe required they will tell you how to get it, and if all the ingredients aren't available to buy outright you will have the option to farm them.

If you just want the short version of this review, Zygor Guides are the best WoW leveling guides. Period. They’ve been around since 2007, and are always kept up to date and improved, and they have tons of features that set them apart from the competition, not to mention a streamlined leveling path and slick user interface. It’s no wonder that they’re the #1 best-selling WoW guides, because they’re simply the highest quality. Updates are typically released in advance of major patches and expansions.
The main topic for Classic at the moment would be whether the game is actually harder or just has more redundant activities you have to do before doing the stuff that's really fun. This is actually a good discussion to have, and not just for WoW, but gaming in general. The main sticking point for now, as most people are on (relatively) low levels is the breaks between killing mobs, especially for mana users. In the beginning it's actually refreshing having to think about what you can and can't pull, not just running into a bunch of mobs and killing them in *insert current optimal time to kill Blizzard determined is the most fun*. The food/drink breaks after a few (or even one) mobs provide time to actually look around the scenery and the mobs you're facing, and while there isn't much strategy involved at these levels, you still at least pretend to plan out how you're going to get to that quest mob without being killed by the 4 random ones surrounding them. Not being able to pull whatever mob you want, and actually having to check what mobs are there when you don't have interrupts yet (casters tend to be a nightmare) is definitely more difficult in a real way than what we have today. As a caster, having to actually think about which spells to use based on mana cost (and perhaps even using lower ranked ones) is definitely more difficult and requires more engagement with your character than we have in modern WoW.
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