The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.
Thanks for stopping by! I'm Crzypck, officer, Raid Leader, and tank of Mist on Area 52, and the official raid guide writer partnered with Limit, the US#1 and World #2 guild. This is the home page for Limit's Official Battle of Dazar'alor Mythic Raid Guide. Every strategy guide has been thoroughly discussed, reviewed, and approved by officers from Limit.
This is definitely why we do a beta test. We can also do things like reset the realm at a busy time like 4:30pm PDT to try and find the source of a certain issue where a crocolisk is losing it’s brain due to how multiple processes are interacting and mirroring code to form a cohesive world. There were similar types of issues like this back in 2004 but we wanted to try and resolve this one before the weekend for the folks who are testing. (Blue Tracker / Official Forums)

You’ll get a small window inside the game with instructions for what you need to do next, every step of the way to 120. You’ll also get a waypoint arrow that points you in the right direction to go at all times. If this sounds extremely convenient, you’re right! Zygor’s leveling guide/addon has completely taken the frustration out of leveling for me, personally. No more reading comments on WoWHead about how to complete quests. No more getting stuck, frustrated and bored with leveling. And no more feeling like WoW takes too much effort.
However, after a while the novelty of it wears off and you do start getting a little bored of all the eating and drinking (and wondering why your character isn't getting to Kul Tiran levels of fat), especially if you hop on to BfA for a bit in between. The difference is huge and once you're used to just slamming into 5 mobs and downing them quickly it can get a bit boring to just pull 1 mob at a time and then wait and wait. The really low levels aren't that different between live and Classic in terms of gameplay however, as the small amount of abilities means combat isn't exactly the most exciting thing in either. On live you get past that pretty quickly, but it takes a while longer in Classic (especially if you're playing solo).
Although the Battle Pet Trainer will only offer to teach you your race-specific companion, it is possible to add all of these pets to your collection. You can either find them in your faction’s auction house or you can create a character of the race whose pet you would like to learn. Using your new character, you can seek out any battle pet trainer in major cities. After you learn the pet, you can delete the character; the pet you learned will not be removed from your collection.

I have tried it a few times. It's good if you're new to the game. Otherwise not so much. I found I leveled slower by using it, as it's suggesting to take the longest possible route usually. Basically following roads everytime, when you could take an easy shortcut. Especially if the shortcut involves a bit of fall damage, it's out of question. The "go here" spots don't also update if you take a shortcut, and then the waypoint arrow points to wrong direction. But perhaps it has been updated since then.


Wrathguard: (Caution) The martial Eredar of the Burning Legion, these soldiers enact the will of the masters of their cause. Where the Felguard often charge crazed into battle, the Wrathguard operate under a singular purpose that is to protect their charges and to strike precisely against the enemies of the Burning Legion. Just the same, the Eredar Wrathguard are not to be trifled with, showcasing a pinnacle threat to any demon hunter unfortunate enough to summon one during their ritual. However, those that are capable of defeating these outstanding soldiers and maintaining their power would no doubt be imbued with the same physical endurance and threatening presence as that which now labors within them to escape.


Felguard: The shocktroopers of the Burning Legion, always seeking out the greatest threat in any particular battlefield. Crazed berserkers, the Burning Legion’s generals have to do little more than trust in their instincts and unleash them upon the battlefields. Demon hunters who bind themselves to the soldiers of the Burning Legion would no doubt become more physically brutal, broad, and capable of withstanding inhuman pain.


Things like Tauren melee reach being bigger, which is something I experienced going away live during Black Temple Illidan progression (at least for that particular encounter), is confusing to players as it's a significant advantage over other races in some instances. No quest tracking is another apparently confusing issue, as many Mankirk's WIfe seekers well know, and there's a whole lot more where that came from:  

Brack played every Blizzard game, but World of Warcraft will always be closest to his heart. World of Warcraft changed Blizzard. When the game launched back in 2004, the company had 300 employees. Currently, they have 4,300 employees. They've got more games that they're working on now than at any other time in the history of Blizzard. Not every game released by Blizzard needs to cater to everyone. It's fine if you don't like a certain game. Mobile is a platform on its own, similar to consoles or PC. The games they're developing for mobile are going to provide an authentic experience, but mobile titles aren't trying to replicate PC experience. Nintendo has been a great partner and they are happy with how the Diablo III panned out. Switch has some unique properties that consoles don't have. From a player perspective, Brack's proud of his guild downing Ragnaros back in Vanilla. Kael'thas was also a hard boss during the Burning Crusade, so defeating him was also considered a feat for the President of Blizzard. Doing the Argus patch in Legion was quite the challenge. Mists of Pandaria was the most misunderstood expansion. They've been experimenting for 15 years with content schedule for the game and figured out that the two-year expansion cycle with 3 major patches is the right thing. They were thinking about making Argus an entire expansion, but ended up not doing so.

With the Classic beta now out it seems every related article somehow manages to spark the eternal war of "Vanilla was the best WoW sucks now" and "lol nostalgia goggles, Vanilla sucked, enjoy your two weeks of Classic". I have to say, even though I understand the principles behind the battle and the reasons people behave and talk this way... I actually REALLY don't get it on a deeper level.


The simple truth behind all of this bickering and squabbling is that there really isn't a bad way to enjoy a game. You like the feeling of Classic taking you back to your young(er) days and that rush of falling in love with WoW for the first time? You like the slower pace of both combat and leveling? You like that the social aspects of the game take a front seat? Good, enjoy it! You prefer modern WoW and BfA with it's tons of improvements, smoother design and more player-friendly features? Great, enjoy it! It doesn't matter whether you prefer modern WoW or Classic or WotLK or whichever your personal high-point was (it was Burning Crusade and Legion for me), you're not wrong. You literally can't be. No matter what anyone says in all these heated discussions, they care about WoW, in whatever form they prefer it. So why can't this be enough of a commonality for us to have a civil discourse?


They seem to have expected some things, though, see adding pets with aquatic damage (gun and ooze) aswell as a resistant cockroach to stop us from cheesing everything with elementals. Yet, a fact their damage output is low combined with shields not checking for racial damage means this mechanic prevents a lot as you mentioned. The last boss has got an ability to remove basic shields so perhaps that was not in oblivion either… unlike the reactive damage. Also, an ability that forces swap altogether with an ability which prevents from being swapped, including critters? I can't say I like it.
Other methods have been discussed. For example, mods could be crippled. DBM didn't exist back then, and the other boss that did that I don't remember the name of, didn't do as much back then as DBM does now. If our goal is to recreate the experience as it was, then obviously not having DBM would be a reasonable way to accomplish that. DBM simply existing, makes the game today easier than it was. So disallow it. Again, this is completely consistent with the spirit of vanilla. Remember one-button-decursing? That was nerfed. They crippled the capabilities of the modding API to disallow that because it made the game too easy. So what if they cripple it a little bit more to once again make the game less easy?

To me, certain character limits tend to be problematic not because of the length of actual content, but because of formatting tags and embedding taking up a lot of characters. This is something I experience on most of websites, not just this one, but the most aggravating issue over here is linking to user profiiles and other sources of strategies, which could be alleviated with internalisation of link paths and @mentions.
This tutorial will ensure that the beginning of your journey will be a smooth one. It provides information that will help you find your way when you get lost, as well as tips that will offer guidance and advice as you march on towards greatness. It is not an exhaustive guide, however; it neither can nor wants to unveil every secret of Azeroth to you. That glorious task is left up to you as you explore the world yourself. Think of this guide as a touchstone for your early adventures: enough to get started, but too little to spoil any of the awesome surprises that await you in Azeroth.
I am currently working full time on my Vanilla WoW leveling guides.  Soon there will be a 1-60 speed leveling guide for Alliance, along with in-game guide versions available for my members area.  As of right now, there is no members area, but if you would like to show support for my efforts into this project, you can simply donate to me via Patreon if you like (you will get some cool rewards in return).  Or you can donate directly with PayPal if you like.  All donations are highly appreciated and they will only motivate me more to continue making the best vanilla WoW leveling guides on the web.

This tutorial will ensure that the beginning of your journey will be a smooth one. It provides information that will help you find your way when you get lost, as well as tips that will offer guidance and advice as you march on towards greatness. It is not an exhaustive guide, however; it neither can nor wants to unveil every secret of Azeroth to you. That glorious task is left up to you as you explore the world yourself. Think of this guide as a touchstone for your early adventures: enough to get started, but too little to spoil any of the awesome surprises that await you in Azeroth.


Keep in mind that these quests are optional, and are not necessary to continue leveling and capturing companions. They are also account-wide, so if you complete the quest chain on one character, you will not be able to complete it again on another. However, any progress that you've made will be saved and you can pick up where you left off in the quest chain on another character. The dailies that you've unlocked will also be accessible by all your toons.
Within the context of Classic, the method most frequently proposed is to re-tune bosses to make them harder. Rather than copying the numbers, re-create the relative difficulty. Kind of like, when you first start working out, you use small weights. When you get stronger, you lift bigger weights. The WoW community is more knowledgeable, more experienced, has better hardware, etc. We're "stronger." So give us tougher bosses. There are a lot of forms that could take. Bosses were constantly re-tuned during vanilla anyway, so if Ragnaros does 10% more damage or something, is that really a problem? I don't think it is. What about resistance gear? back in the day, collecting resist gear was a thing people did. But the numbers and strategies are so well known today that only the tank really needs it anymore. Bosses could be re-tuned with more resistible elemental damage so that's important for entire raids to gear appropriately. That would be entirely keeping with the spirit of vanilla even if the actually numbers sitting in a database somewhere were different than they were ~13 years ago. If you want to go a little farther, a few people have proposed adding new abilities to old bosses, adjusting their timing, etc.

If a companion dies during the battle, it will need to be resurrected before it can participate in another encounter or be summoned as a traveling companion. Get that pet a medic! Or in this case, a Stable Master. Stable Master NPCs can heal and revive your pets for a small fee, and there is no cooldown on the Stable Master's heal. You’ll find Stable Masters in major towns and cities across Azeroth.
If your pet's health gets too low or its attacks aren't very effective against a certain combatant, you can always switch out your current pet with another companion on your team. Only pets that are considered active (i.e., those in your three Battle Pet Slots), may be switched in and out during the battle. Once the match is over, you can always change up your active pet team, which is useful if one of your pets is low on health or dead.

Within the context of Classic, the method most frequently proposed is to re-tune bosses to make them harder. Rather than copying the numbers, re-create the relative difficulty. Kind of like, when you first start working out, you use small weights. When you get stronger, you lift bigger weights. The WoW community is more knowledgeable, more experienced, has better hardware, etc. We're "stronger." So give us tougher bosses. There are a lot of forms that could take. Bosses were constantly re-tuned during vanilla anyway, so if Ragnaros does 10% more damage or something, is that really a problem? I don't think it is. What about resistance gear? back in the day, collecting resist gear was a thing people did. But the numbers and strategies are so well known today that only the tank really needs it anymore. Bosses could be re-tuned with more resistible elemental damage so that's important for entire raids to gear appropriately. That would be entirely keeping with the spirit of vanilla even if the actually numbers sitting in a database somewhere were different than they were ~13 years ago. If you want to go a little farther, a few people have proposed adding new abilities to old bosses, adjusting their timing, etc.
A core part of the demon hunter character exists metaphysically to them. Regardless of the demon hunter’s capability and control, always lying beneath the surface, waiting for a sign of weakness, is the demon that was bound to the demon hunter during their ritual. Their voice lingering at the edges of their mind, whispering sweet nothings to tempt each demon hunter to the ranks of the Burning Legion. Just the same, these creatures bound to the demon hunters can affect their physical being, showcasing itself with scaled features, claws, fangs, horns, tails, leathery wings, and even different magical affinities. 

When hovering over an ability, the tooltip will tell you whether or not that attack is weak or strong against certain pet types. Additionally, you can hover over the opposing team's pets and view their attacks during combat. This will be important since it’s a good idea to pit a pet that's strong against the opponent's pet who's vulnerable to that type.

I'm not all that hardcore on "Classic", I want to relive the old zones and the old world and it seems like most people I'm taking to is feeling the same. We would prefer to have quality of life improvements regardless of them actually being in the game at in 1.12.2 or not. Like the "Automatic Quest Tracking" to actually track it properly without you having to actually trigger progress in the quest for it to show up would make perfect sense. It's no real need to make such a thing behave nonsensical just because it's "authentic".


I'm happy to see them really committing to this. I didn't think I would be all that interested, but I will sure give it a go. Personally I wouldn't mind quality of life improvements and most of my friend don't really care for a 100% authentic vanilla experience but they want the old zones and world, a game world pre-Cataclysm but have no requirement for it being "authentic" to World of Warcraft Patch 1.12.2.

The system is automated, meaning that once slots are available, beta testers will be chosen, without any beta key to speak of. Kaivax then goes to stress the importance of your account security, stating that, “any third-party e-mail messages, websites, or in-game whispers that offer beta keys or access to the WoW Classic Beta should be considered illegitimate and ignored or reported.”

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