This is something that people really need to start to understand, not just for Classic or WoW but software developement in general. Fixing a bug isn't just flipping a switch or changing a single digit. You have a machine with literally hundreds of thousands of parts, designed by dozens of different people at different times over the course of 20 and more years. You change a single thing and it might break 50 other things in very subtle ways that might not even emerge until months later (i.e. the very high M+ keys some players got at the start of BfA).
Swim Speed Potions (used especially at lvl 37 for Faldir's Cove in Arathi Highlands and lvl 57 in WPL).  Try to get multiple stacks of these.  I also recommend keeping a stack of these always in your bags.  You will frequently pass rivers and lakes and can use these potions to pass them faster through out the guide.  Please note that these potions do not stack with Druid's Aquatic Form and Glyph of Aquatic Form.
While the avenues for a blood elf to become a demon hunter are limited, that does not mean that the story for this character is limited, regardless of following a particular path. What did your character do prior to the destruction of Quel’thalas? What drove your character to believing in Illidan’s cause so much more than Kael’thas’ own during his defection? What did your character accomplish during their time serving under Illidan and Kael’thas throughout northern Lordaeron, Outland, and Northrend? What does your character think of their people in the wake of Kael’thas’ death?
When it comes time that the body and mind have been prepared for the ultimate task, the potential demon hunter enters into a summoning circle surrounded by a binding rune. In the middle of this summoning circle, a single demon is called forward and the potential demon hunter is forced to fight for their lives without any help from the outside. The demon in question that is summoned is not influenced by the summoner, but the potential demon hunter within the circle might influence the demon that is summoned by a particular hatred or wish for vengeance upon a certain type of demon. If the potential demon hunter is successful in killing the summoned demon, they must then devour the heart of the creature as well as drink its blood. The binding of the demon’s soul to the demon hunter is extremely powerful, one in five surviving the ritual. As well, the demon’s flesh is extremely difficult to keep down, as if it tries to sear the inside of the body and crawl its way back up the throat of the potential demon hunter. After devouring the heart of the demon slain, each demon hunter is given a vision of the Burning Legion, witnessing the horrors of their enemy for themselves, ending with all potential demon hunters gouge out their own eyes. In the wake of the ritual, almost all successful demon hunters pass out either due to sickness, shock, exhaustion, or overwhelming fatigue.
Question: for the demons listed, I'm particularly curious about Nathrezim or the new 'Inquisitors'. Basically because I want a very cunning, manipulative demon and strategist that my guy absorbs. However I am unsure if this is feasible, as I don't know their status and although my Demon Hunter is a proven warrior... well, he wasn't one who stood too much above the others. (Working on the backstory, but one thing I am fairly certain of though may change is he pleaded to be allowed to take the trial to become a demon hunter with the next group Prince Kael was sending to Illidan.) So although he might get lucky, I can't see him overpowering someone who is as powerful as some others.
This is definitely why we do a beta test. We can also do things like reset the realm at a busy time like 4:30pm PDT to try and find the source of a certain issue where a crocolisk is losing it’s brain due to how multiple processes are interacting and mirroring code to form a cohesive world. There were similar types of issues like this back in 2004 but we wanted to try and resolve this one before the weekend for the folks who are testing. (Blue Tracker / Official Forums)

World of Warcraft Classic is currently in beta, which means some players are getting a chance to experience a much older version of the MMO ahead of its release. WoW Classic is based on how WoW played in August 2006, back around update 1.12. Back then, things were different. Tauren hitboxes were much larger, sitting could cause certain combat effects to not trigger and completed quests were marked with dots and not question marks. Strange days.


When it comes to Classic, Blizzard's goal is to provide an authentic Vanilla experience, but they also needed to come up with technology to handle many players at launch, which is similar to sharding. While the use of this technology will be limited to the first month following launch, many players are questioning this decision and wouldn't like to see layering in the game at all.
Succubus: In the same vein as the imp avoids harm, the succubus is known for slipping in and out of sight on the battlefields, attacking when least expected, and relishing in the pain delivered to their opponents. In the same vein, both pain and pleasure enact a power to the succubus. To the demon hunter bound to a succubus, this might showcase itself with a particular knack for invisibility spells, turning pain into power, and even an affinity with the use of charm spells.
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