2. Your DH needs supplies on a regular basis. They can only carry so much food, clean drink, medical potions and whatever else they want/need at a time. It's pretty realistic that they would need to visit a market every so often, and large faction markets will have the most variety and types of items to choose from. (My DH has been a recluse in the wild for some time, and she is stinky, dirty and has eaten some questionable stuff. This isn't really ideal and a Dalaran doughnut would be pretty flippin nice.)
This is something that people really need to start to understand, not just for Classic or WoW but software developement in general. Fixing a bug isn't just flipping a switch or changing a single digit. You have a machine with literally hundreds of thousands of parts, designed by dozens of different people at different times over the course of 20 and more years. You change a single thing and it might break 50 other things in very subtle ways that might not even emerge until months later (i.e. the very high M+ keys some players got at the start of BfA).
I have tried it a few times. It's good if you're new to the game. Otherwise not so much. I found I leveled slower by using it, as it's suggesting to take the longest possible route usually. Basically following roads everytime, when you could take an easy shortcut. Especially if the shortcut involves a bit of fall damage, it's out of question. The "go here" spots don't also update if you take a shortcut, and then the waypoint arrow points to wrong direction. But perhaps it has been updated since then.
1. Spending time in cities considered important to the DH (for whatever reason) using their sight on the populace, the guards, travelers coming in and out of the city, etc in order to check for disguised demons trying to infiltrate the city. This could be something that various DHs do in shifts, or you could do like a reasonable background plot for your character such as like they received a tip that legion spies would be in the area that day, or maybe your DH has a very intense personal vendetta against all Nathrezim, specifically. Whatever works.
Kaivax, a WoW forum community manager, revealed that WoW Classic's class design, battleground mechanics and stats on existing items will be set to their 1.12 state, despite the game releasing content that expands beyond that. This removes "progressive itemization," so if the stats on a specific piece of equipment was changed during the original updates, that won't take effect in this version.
5. Spending time actually leisurely talking with others once in a while is actually good for your sanity. If the only entity you're ever communicating with for days to weeks at a time is the demon soul inside of you, it might be hard not to start losing touch and eventually your marbles, especially if your inner demon is especially manipulative (nathrezim, shivarra, succubus, etc) and does more than just constantly offer you MOARPOWAH. However, you might be terrified of actually getting attached to anyone, you don't want the Legion to use that against you. Random, fleeting encounters with complete strangers in taverns and the like is the middle ground you need, to see all of these people and (well hopefully, depends on the crowd) remember what you're trying to protect in the first place, to maybe see children shopping with mama in the market place, or to hear some soldier in the bar talking about his old man back home.
Each pet has 3 abilities it can use during a battle, but a total of 6 to choose from. They will also have a total of 3 active spell slots that show which abilities can be used during a Pet Battle. The first spell slot will already be unlocked, but the second and third will only become available once the companion has reached a certain level. Other spells will also unlock after reaching higher levels.
You are right here. The Rematch string is part of the Info box, and as such it should be parsed correctly. (The string that contains the correct and breed/damage-specific min health requirements). This should be enough, but, I think there are also folks that aren’t using Rematch. They also should know of the type-specific min health requirements. Unfortunatly the default forms of the page don’t offer any detailed entries for the min health. They only offer one entry (for all damage types), and I always put the worst-case min health there (for pets that are weak against the expected damage type)
In regards to the Night Elven demon hunters, where did your character stumble upon the necessary mentor to become a demon hunter? What made your character want to walk the path of becoming a demon hunter? What did your character do prior to becoming a demon hunter? How long has your character been a demon hunter? What adverse effects has your character endured because of their being a demon hunter for (blank amount of time)?
26 ADP, The Fall of the Black Temple: most of the demon hunters are dispatched to Marduun, leaving behind very few, including Vandel. Vandel fights with Maeiv, trying to appeal to her reason and is left for dead. In the end, Illidan is defeated as we see in the Black Temple, and in the wake of Illidan’s defeat, Vandel hears his voice call out to him, urging him to be prepared.
Sharding eliminates server load and realm stability. Cross-realm sharding is here so that players are evenly distributed across realms and helps combat underpopulation. Sharding at launch is vital to ensure a stable launch of an expansion. Starting zones would be filled with millions of people and that would turn even accepting a quest into a nightmare. Disadvantages of Sharding
Occasionally it's also been proposed to re-randomize all the gear. We didn't have best in slot lists back then. People weren't starting out as a fresh level 1 character with a complete list of which dungeons to run at 60 in order to gear as quickly and efficiently as possible. Now, all that data is available. If gear were re-randomized then all of those lists would become useless and thing would be close to how they were. Which is a more important part of the "vanilla experience?" the fact that item X from boss Y has exactly Z stats on it, or the voyage of discovery? Personally I think that voyage is way more important. Do you remember how many points of which stat on the ring or whatever that Darkmaster Gandling drops? I don't. Would it kill your experience if the BiS for every class were in a different dungeon so people had to actually play to figure it out rather than simply consult a spreadsheet? I don't think it would. For that matter, it probably wouldn't be a bad idea to handle it intelligently so that the better gear is in later dungeons. I remember there because some weird cases where level 40ish gear was better than anything that dropped in level 60 dungeons.
I'm not all that hardcore on "Classic", I want to relive the old zones and the old world and it seems like most people I'm taking to is feeling the same. We would prefer to have quality of life improvements regardless of them actually being in the game at in 1.12.2 or not. Like the "Automatic Quest Tracking" to actually track it properly without you having to actually trigger progress in the quest for it to show up would make perfect sense. It's no real need to make such a thing behave nonsensical just because it's "authentic".
The World of Warcraft is going back to its roots with WoW Classic. Giving players the chance to return to the game as it was around the time of its launch, WoW Classic is set to launch worldwide on August 27. However, ahead of its imminent release, the team at Blizzard are offering a closed beta test for WoW Classic, and we've got all the details players need to jump in on the action.
Within the context of Classic, the method most frequently proposed is to re-tune bosses to make them harder. Rather than copying the numbers, re-create the relative difficulty. Kind of like, when you first start working out, you use small weights. When you get stronger, you lift bigger weights. The WoW community is more knowledgeable, more experienced, has better hardware, etc. We're "stronger." So give us tougher bosses. There are a lot of forms that could take. Bosses were constantly re-tuned during vanilla anyway, so if Ragnaros does 10% more damage or something, is that really a problem? I don't think it is. What about resistance gear? back in the day, collecting resist gear was a thing people did. But the numbers and strategies are so well known today that only the tank really needs it anymore. Bosses could be re-tuned with more resistible elemental damage so that's important for entire raids to gear appropriately. That would be entirely keeping with the spirit of vanilla even if the actually numbers sitting in a database somewhere were different than they were ~13 years ago. If you want to go a little farther, a few people have proposed adding new abilities to old bosses, adjusting their timing, etc.
World of Warcraft Classic lets you play the game as it existed almost 15 years ago, upon the release of the 1.12 "Drums of War" update. Blizzard says it considers that era to be the correct balance of the game resembling its original launch state while also having ironed out some of the rough spots of launch. This version is also including some updates under the hood, like modern server infrastructure and Battle.net social features.
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