In Classic, playing different classes actually feels different in more ways than just their abilities, at least if you think about it a little. Playing a priest, you really want to find a group because that's what the class was designed for, which is both good and bad - you're stuck very slowly leveling if you're solo, emphasizing the frustration of the slow pulling, but having different classes require different gameplay can be good. If you want to play a priest you're going to have to be more social by default, just whisper the guy you see killing stuff next to you and go level together, you'll immediately have a better time of it (this part is particularly exacerbated in the beta, as there are fewer players).
If a companion dies during the battle, it will need to be resurrected before it can participate in another encounter or be summoned as a traveling companion. Get that pet a medic! Or in this case, a Stable Master. Stable Master NPCs can heal and revive your pets for a small fee, and there is no cooldown on the Stable Master's heal. You’ll find Stable Masters in major towns and cities across Azeroth.
I've been playing the Classic beta a little (and I do mean a little, the new Diablo season has me in its grips hard) and I can't see what the big fuss is about. It's Vanilla. That's what it is, that's what it was, that's what was expected and that's what we're getting. Sure there are bugs, upgrades some people didn't want and upgrades other people did want but didn't get, but in the greater scheme of things that's such a small part of the whole, it's barely worth talking about. So why are some people so insanely intent on ruining others' fun?
Hey folks! I’ve got a small update here to help quell some of the rumors and let you know where we are at for WoW Classic. We recently began a phase of internal employee alpha testing. The new build data that many of you have been discussing over the last few days is simply part of this process. Phases like this allow us to test out the game content along with other functionality that will be used in the live game, like logging in through the Blizzard Battle.net 175 App.

Why was this downvoted? The swing analogy is horrible. There’s nothing physical that’s going to change when u play the game the exact same way as 04 05 06. The difference is u know what’s going on as opposed to not knowing where anything is. A good analogy would be playing Pokémon red again after beating the elite 4. The game itself won’t be any worse, it just will be easier and maybe less enjoyable if all you enjoyed is the aspect of not knowing where to go. But this is why pvp servers are magical, because each time you level a character, your leveling experience is different based on the encounters that happen while questing. In 05 U may have breezed through stv, but in classic u may spend an hour on a single quest solely because of the competition between factions on that particular quest.


I'm not all that hardcore on "Classic", I want to relive the old zones and the old world and it seems like most people I'm taking to is feeling the same. We would prefer to have quality of life improvements regardless of them actually being in the game at in 1.12.2 or not. Like the "Automatic Quest Tracking" to actually track it properly without you having to actually trigger progress in the quest for it to show up would make perfect sense. It's no real need to make such a thing behave nonsensical just because it's "authentic".
Unlike their night elven brothers-in-arms, the blood elven demon hunters have only one true avenue to their becoming what they are: the Sunfury. What this means for the character is that they were part of the coalition of elves to follow Kael’thas Sunstrider away from Quel’thalas in the wake of the Sunwell’s destruction. These same elves were present (and survived) the attacks on Northrend by Illidan Stormrage, Kael’thas, and Lady Vashj as well as the conquering of Outland through shackling Magtheridon. The Sunfury elves who had either proven themselves capable enough, sworn vendetta against the Burning Legion, and remained loyal to the Illidari in the wake of Kael’thas’ betrayal would prove capable of becoming demon hunters in the footsteps of Varedis Felsoul, the first blood elven demon hunter.

Bonz has the upper hand, as his Zombie-Type monsters gain a 30% ATK and DEF bonus because of the Graveyard Field, and when they are destroyed, they just regenerate, and become even stronger from "Call of the Haunted". However, when Yugi and the gang arrive, Joey manages to figure out the Zombie's main weakness and that is their DEF is 0. Using "Shield & Sword" to switch their ATK and DEF values, Joey wins the Duel. Bandit Keith then locks the gang in, double crosses his three companions, and enters the Duelist Kingdom Finals after taking Zygor and Sid's five Star Chips by force.


Regardless of the brotherhood shared by the Illidari in their single-minded mission, there is a level of disconnect between Lord Illidan’s demon hunters and the rest of his forces. While this is by no means enforced, it is basically self-imposed by the demon hunters themselves, as the blood elves inhabiting the Grand Promenade had no issue to Vandel spending some of his free time there with their denizens. Furthermore, the bond of brotherhood is not as strong as one might expect between two demon hunters, as during their training and sparring sessions, there is nothing that stops one party from killing another so long as they maintain control of their inner-demons. Just the same, there are those within Illidan’s forces that zealously believe and follow his teachings, mentality, and machinations without question but it is not wholly uncommon for some demon hunters to either question, doubt, or even outright disagree with their lord’s ideals and methods.
 ":"  -  Any time a step ends in a ":" instead of a "." means that the next step is part of the current step you are on.  This generally means the next step should be done while working on the current step.  This means every "start working on" or "continue working on" will end in a ":".  But this is used with other occasions as well, so keep this in mind.
The Inquisitors are something that are being unveiled with the Legion's full scale invasion as well as our own invasions and treks into the Legion's worlds. I don't know how common or how many encounters there might have been with them in the past. However, with the Nathrezim, I will say that it's probably one of the ones I would stay away from. Although, there is the argument that the Nathrezim are a race of demons and they quite clearly are not all on the same level of power as Tichondrius. So, if it is done well, described in the manner of it not being some uber-level demon, then it's feasible.
The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.
Things like Tauren melee reach being bigger, which is something I experienced going away live during Black Temple Illidan progression (at least for that particular encounter), is confusing to players as it's a significant advantage over other races in some instances. No quest tracking is another apparently confusing issue, as many Mankirk's WIfe seekers well know, and there's a whole lot more where that came from:
Each battle that you win will yield experience for each pet that participated. However, deceased companions will not receive any experience (so make an effort to keep them alive by swaping in a different pet). Experience gains are based on your pet's level compared to the wild pet. Defeating a higher level opponent will grant more experience than a much lower level one, but be ready for a tough fight! 
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