The first demon hunters, whether enthralled by the sight of Illidan Stormrage cutting down swaths of demons during the War of the Ancients, stumbling upon a rogue demon hunter in their eternal quest to slaughter the Burning Legion, somehow forcing themselves into the destroyed realm of Outland, or by secret scrolls that have been found in night elven lands, the Night Elf demon hunter has more avenues than Blood Elves to become the predator of demons. Most, if not all Player Character Night Elf demon hunters, are going to be shackled to the fact that they became demon hunters sometime after the War of the Ancients. This is ambiguous due to the information received in World of Warcraft: Legion by the character Illysanna Ravencrest in her Dungeon Journal entry, “The daughter of Lord Ravencrest, imprisoned for millennia in the Vault of the Wardens shortly after the War of Ancients, found herself free after Maiev released the demon hunters from their prison. Returning to her ancestral home, she has sacrificed everything - including her very soul - to defend what she could not during the War of the Ancients,” being taken by some people as evidence of her being a demon hunter either during the War of the Ancients.
It is completely acceptable, but harder to write, that your character has been a demon hunter sometime after the War of the Ancients. This is no different than people who have written ancient druids, and it poses the same exact problems in writing. I would not recommend this to anyone who is not a seasoned veteran when it comes to writing characters, as the longer your character has been a demon hunter, the older your character is, the more difficult to control the fel magic within, the more detached from society, and the more withdrawn they may become. Overall, it becomes incredibly harder to write.

If you’re eager to claim your character name in WoW Classic, take note: we’ll be opening character creation on Tuesday, August 13.** Players with an active subscription or game time on their account will be able to create up to three characters per World of Warcraft account. We’ll have more information on realm names closer to launch, but rest assured—you’ll have plenty of time to figure out your plans for realm domination!
Thanks for bringing this question to our attention. Addons and their availability are a large part of what makes WoW great. Any addon that enhances your User Interface [UI] is totally okay, however, anything that automates your character's play [you can walk away from your computer and your character is still leveling, in combat, etc] is decidedly not okay and falls under exploitation and botting. If you are concerned at all or think the particular addon/guide may fall under that second category, for your safety, I recommend you just stay away from that one as violations of the Botting/Exploitation aspect of the Terms of Use is a bannable offense. If you have any questions about what might be considered automated play, I recommend you refer to the Terms of Use and follow them to the letter. You may find those Terms here: http://us.blizzard.com/en-us/company/legal/wow_tou.html.

Analogy: think back on riding the swings in kindergarten. Was it fun? Now, imagine going back to those swings exactly as they were, and sitting in them now, as an adult. They're too small. They don't fit. Your feet drag on the ground because they're so low to the ground. The bar over your head is low enough that you can reach out and touch it, and even at the highest the swing will go, it's only about chest high when you're standing up. It's exactly the same swing, but riding on it now is a very different experience, yes? 

Sharding eliminates server load and realm stability. Cross-realm sharding is here so that players are evenly distributed across realms and helps combat underpopulation. Sharding at launch is vital to ensure a stable launch of an expansion. Starting zones would be filled with millions of people and that would turn even accepting a quest into a nightmare. Disadvantages of Sharding 

In the end, while it may be a huge cop-out, it really does come down to personal preference. Some people will simply not be able to handle the huge downtime between pulls, not being able to buy a new skill rank because you spent all your money on food and drinks (mages were popular for a reason back then), the very slow pace of leveling, and a whole lot more frustrations and not user-friendly features. On the other hand, the experience really is significantly different enough from modern WoW that it does feel enough like a "new" game, or at least a new and different expansion. An expansion that has many more differences than the last 3 or so, something that's both new and old and familiar. And, yes, it also offers massive quantities of nostalgia for those of us that played Vanilla, but what's so wrong about that?
Unlike many other classes, writing a demon hunter carries with it a necessity for a call to action for the character in question. For those writing a night elven demon hunter, this call to action is wildly different and varies heavily from each individual whereas those who are writing blood elven demon hunters have only one true avenue for their path: those sent to Illidan Stormrage by Kael’thas Sunstrider to train to become demon hunters.
Within the context of Classic, the method most frequently proposed is to re-tune bosses to make them harder. Rather than copying the numbers, re-create the relative difficulty. Kind of like, when you first start working out, you use small weights. When you get stronger, you lift bigger weights. The WoW community is more knowledgeable, more experienced, has better hardware, etc. We're "stronger." So give us tougher bosses. There are a lot of forms that could take. Bosses were constantly re-tuned during vanilla anyway, so if Ragnaros does 10% more damage or something, is that really a problem? I don't think it is. What about resistance gear? back in the day, collecting resist gear was a thing people did. But the numbers and strategies are so well known today that only the tank really needs it anymore. Bosses could be re-tuned with more resistible elemental damage so that's important for entire raids to gear appropriately. That would be entirely keeping with the spirit of vanilla even if the actually numbers sitting in a database somewhere were different than they were ~13 years ago. If you want to go a little farther, a few people have proposed adding new abilities to old bosses, adjusting their timing, etc.
But how do you proportionally resize the swing? Even if you did, it wouldn’t give you the same type of joy as when you were a kid, because you have grown up and changed. Even if that wasn’t the case for you, you have to consider that the swing has become a place that is sacred for many other adults. When they visit, they aren’t visiting to try out the new adult-swing. They want to try the old swing. The one that brings back the joyful memories of distant past. They know that the experience isn’t the same, but if they close their eyes ... even for a brief moment ... they just might get that nostalgic thrill that brings them back to a time where things seemed so much simpler.
If your pet's health gets too low or its attacks aren't very effective against a certain combatant, you can always switch out your current pet with another companion on your team. Only pets that are considered active (i.e., those in your three Battle Pet Slots), may be switched in and out during the battle. Once the match is over, you can always change up your active pet team, which is useful if one of your pets is low on health or dead.
If you’re eager to claim your character name in WoW Classic, take note: we’ll be opening character creation on Tuesday, August 13.** Players with an active subscription or game time on their account will be able to create up to three characters per World of Warcraft account. We’ll have more information on realm names closer to launch, but rest assured—you’ll have plenty of time to figure out your plans for realm domination!

Brack played every Blizzard game, but World of Warcraft will always be closest to his heart. World of Warcraft changed Blizzard. When the game launched back in 2004, the company had 300 employees. Currently, they have 4,300 employees. They've got more games that they're working on now than at any other time in the history of Blizzard. Not every game released by Blizzard needs to cater to everyone. It's fine if you don't like a certain game. Mobile is a platform on its own, similar to consoles or PC. The games they're developing for mobile are going to provide an authentic experience, but mobile titles aren't trying to replicate PC experience. Nintendo has been a great partner and they are happy with how the Diablo III panned out. Switch has some unique properties that consoles don't have. From a player perspective, Brack's proud of his guild downing Ragnaros back in Vanilla. Kael'thas was also a hard boss during the Burning Crusade, so defeating him was also considered a feat for the President of Blizzard. Doing the Argus patch in Legion was quite the challenge. Mists of Pandaria was the most misunderstood expansion. They've been experimenting for 15 years with content schedule for the game and figured out that the two-year expansion cycle with 3 major patches is the right thing. They were thinking about making Argus an entire expansion, but ended up not doing so.
I think you are referring to the Env Bert strat I have linked. Basically I agree. But you might have noticed that I already had added min power to pet #2, in order to exclude some of the substitutes. Though, I didn’t wan’t to do the same with the Blazehaound (pet #1), because I think the strat is doable also with a suboptimal breed. But maybe you are right and I should just exclude any non-P/P breeds.
Using the power of the cloud, we monitor every realms Auction House, even when you're not in-game, and process this data through our custom system developed together with gold experts. We then serve this data directly to you through the Zygor Guides Client, allowing you to gain months of Auction House analysis in seconds. What this means is that our gold guide can dynamically adapt to the unique marketplace conditions of every realm you play on. Best of all, this service is included as part of Zygor's Gold and Auctions Guide.
I consider myself a purist in that I would prefer classic to be released as close as possible to the original. Where that is on the spectrum of patch content will be up to blizz. I'm also not vane enough to believe that any single state of the game is the "Ideal" location we should be aiming for. There is common ground that we can agree on, and I would welcome more than a few changes as long as they are made in the spirit of keeping classic on the vanilla rails.
Sharding eliminates server load and realm stability. Cross-realm sharding is here so that players are evenly distributed across realms and helps combat underpopulation. Sharding at launch is vital to ensure a stable launch of an expansion. Starting zones would be filled with millions of people and that would turn even accepting a quest into a nightmare. Disadvantages of Sharding
Succubus: In the same vein as the imp avoids harm, the succubus is known for slipping in and out of sight on the battlefields, attacking when least expected, and relishing in the pain delivered to their opponents. In the same vein, both pain and pleasure enact a power to the succubus. To the demon hunter bound to a succubus, this might showcase itself with a particular knack for invisibility spells, turning pain into power, and even an affinity with the use of charm spells.

I'm not all that hardcore on "Classic", I want to relive the old zones and the old world and it seems like most people I'm taking to is feeling the same. We would prefer to have quality of life improvements regardless of them actually being in the game at in 1.12.2 or not. Like the "Automatic Quest Tracking" to actually track it properly without you having to actually trigger progress in the quest for it to show up would make perfect sense. It's no real need to make such a thing behave nonsensical just because it's "authentic".

Things like Tauren melee reach being bigger, which is something I experienced going away live during Black Temple Illidan progression (at least for that particular encounter), is confusing to players as it's a significant advantage over other races in some instances. No quest tracking is another apparently confusing issue, as many Mankirk's WIfe seekers well know, and there's a whole lot more where that came from:
Instead of sharding the zones, their plan is to shard the entire continent at launch. In Classic WoW, there are no dynamic spawns and questing in starting zones would quickly become annoying, so it's understandable that the game is all but fun when there are no mobs to kill, but layering will also cause you to see new players, every time you sign in to the game, which is a clear downside of the tech. 
Kaivax, a WoW forum community manager, revealed that WoW Classic's class design, battleground mechanics and stats on existing items will be set to their 1.12 state, despite the game releasing content that expands beyond that. This removes "progressive itemization," so if the stats on a specific piece of equipment was changed during the original updates, that won't take effect in this version.
Using the power of the cloud, we monitor every realms Auction House, even when you're not in-game, and process this data through our custom system developed together with gold experts. We then serve this data directly to you through the Zygor Guides Client, allowing you to gain months of Auction House analysis in seconds. What this means is that our gold guide can dynamically adapt to the unique marketplace conditions of every realm you play on. Best of all, this service is included as part of Zygor's Gold and Auctions Guide.
I'm happy to see them really committing to this. I didn't think I would be all that interested, but I will sure give it a go. Personally I wouldn't mind quality of life improvements and most of my friend don't really care for a 100% authentic vanilla experience but they want the old zones and world, a game world pre-Cataclysm but have no requirement for it being "authentic" to World of Warcraft Patch 1.12.2.
Things like Tauren melee reach being bigger, which is something I experienced going away live during Black Temple Illidan progression (at least for that particular encounter), is confusing to players as it's a significant advantage over other races in some instances. No quest tracking is another apparently confusing issue, as many Mankirk's WIfe seekers well know, and there's a whole lot more where that came from:
Instead of sharding the zones, their plan is to shard the entire continent at launch. In Classic WoW, there are no dynamic spawns and questing in starting zones would quickly become annoying, so it's understandable that the game is all but fun when there are no mobs to kill, but layering will also cause you to see new players, every time you sign in to the game, which is a clear downside of the tech. 
But how do you proportionally resize the swing? Even if you did, it wouldn’t give you the same type of joy as when you were a kid, because you have grown up and changed. Even if that wasn’t the case for you, you have to consider that the swing has become a place that is sacred for many other adults. When they visit, they aren’t visiting to try out the new adult-swing. They want to try the old swing. The one that brings back the joyful memories of distant past. They know that the experience isn’t the same, but if they close their eyes ... even for a brief moment ... they just might get that nostalgic thrill that brings them back to a time where things seemed so much simpler.
The system is automated, meaning that once slots are available, beta testers will be chosen, without any beta key to speak of. Kaivax then goes to stress the importance of your account security, stating that, “any third-party e-mail messages, websites, or in-game whispers that offer beta keys or access to the WoW Classic Beta should be considered illegitimate and ignored or reported.” 

The most important thing you should note is that there are no official beta keys. Blizzard opens the gates to their betas by granting access to your account — not sending you a beta key. If you’re in the beta, you’ll be able to download and play the WoW Classic client from your Battle.net launcher. If not, you aren’t in the beta. It’s easy to be tricked into thinking you’ll get a beta key from an email that looks like it’s from an official Blizzard address, but don’t believe their lies — they’re all fake.
If a companion dies during the battle, it will need to be resurrected before it can participate in another encounter or be summoned as a traveling companion. Get that pet a medic! Or in this case, a Stable Master. Stable Master NPCs can heal and revive your pets for a small fee, and there is no cooldown on the Stable Master's heal. You’ll find Stable Masters in major towns and cities across Azeroth.
Sharding eliminates server load and realm stability. Cross-realm sharding is here so that players are evenly distributed across realms and helps combat underpopulation. Sharding at launch is vital to ensure a stable launch of an expansion. Starting zones would be filled with millions of people and that would turn even accepting a quest into a nightmare. Disadvantages of Sharding
“The Grand Promenade seemed a world away from the endless warfare taking place beyond the Black Temple. It was one reason why Vandel had taken to sneaking in here of an evening. The precincts of the inner temple were a complete contrast with the stern, martial aspect of the rest of the greate foretress, created for Illidan’s blood elf followers for their own relaxation. The promenade had remained a refuge and a reward for those blood elves who had stayed loyal to Illidan even after Kael’thas’ disappearance.” (219, Illidan)
While the avenues for a blood elf to become a demon hunter are limited, that does not mean that the story for this character is limited, regardless of following a particular path. What did your character do prior to the destruction of Quel’thalas? What drove your character to believing in Illidan’s cause so much more than Kael’thas’ own during his defection? What did your character accomplish during their time serving under Illidan and Kael’thas throughout northern Lordaeron, Outland, and Northrend? What does your character think of their people in the wake of Kael’thas’ death?
Succubus: In the same vein as the imp avoids harm, the succubus is known for slipping in and out of sight on the battlefields, attacking when least expected, and relishing in the pain delivered to their opponents. In the same vein, both pain and pleasure enact a power to the succubus. To the demon hunter bound to a succubus, this might showcase itself with a particular knack for invisibility spells, turning pain into power, and even an affinity with the use of charm spells.
When it comes to levelling the Priest Class from 1-60 fast, XP grinding locations is only half the battle. You will need to make sure your weapon does enough DPS so that you can clear these mobs fast enough, it should also be noted that monster should be around your level to make sure to gain the 100% XP Reward. The Level your character should be before you start that specific location will be indicated to left in a Blue Color for Alliance [Lvl 35-39] and the Orange Color for Horde [Lvl 35-39]. The Mobs you are looking for in that specific area names are Bolded [Mob Name].
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