Things like Tauren melee reach being bigger, which is something I experienced going away live during Black Temple Illidan progression (at least for that particular encounter), is confusing to players as it's a significant advantage over other races in some instances. No quest tracking is another apparently confusing issue, as many Mankirk's WIfe seekers well know, and there's a whole lot more where that came from:
With the Classic beta now out it seems every related article somehow manages to spark the eternal war of "Vanilla was the best WoW sucks now" and "lol nostalgia goggles, Vanilla sucked, enjoy your two weeks of Classic". I have to say, even though I understand the principles behind the battle and the reasons people behave and talk this way... I actually REALLY don't get it on a deeper level.
Sharding eliminates server load and realm stability. Cross-realm sharding is here so that players are evenly distributed across realms and helps combat underpopulation. Sharding at launch is vital to ensure a stable launch of an expansion. Starting zones would be filled with millions of people and that would turn even accepting a quest into a nightmare. Disadvantages of Sharding
In the wake of clawing, gouging, or cutting out their own eyes, the demon hunter undergoes a change and begins to see the world anew. Rather than perceiving the world as a normal individual would, they begin to understand the world as a level of energy, viewing everything around them with a fel-touched sense of sight that, “can see to the end of the universe,” as was stated by Illidan Stormrage himself to Vandel. This sight has no issue in distinguishing inorganic matter, organic matter, and even the type of magic being utilized or welling within a particular individual. A fledgling demon hunter without the proper guidance might stumble around for months or longer trying to figure out how to see in the wake of their loss of eyes, while those who were trained under the guiding hand of the Illidari might have been given an easier time coping with this newfound sixth sense due to being around so many of their comrades and those who had also walked the path before them.
Succubus: In the same vein as the imp avoids harm, the succubus is known for slipping in and out of sight on the battlefields, attacking when least expected, and relishing in the pain delivered to their opponents. In the same vein, both pain and pleasure enact a power to the succubus. To the demon hunter bound to a succubus, this might showcase itself with a particular knack for invisibility spells, turning pain into power, and even an affinity with the use of charm spells.