Hey! Just came back from the game, looking to play bfa but i had no idea what to do when i logged on. It was all a bit confusing and i know nothing about the current content. So after some frustration i bought zygor again (haven't used it since cata ..) and i do currently feel more comfortable. I'm following the guides from the 'suggested' tab in zygor but i'm just really unsure if what i'm doing is even relevant. I know the end of the expansion is coming so i'd hate to waste my time. OK i will list the things it's been telling me to do.

Blizzard also announced a boxed Collector's Edition for World of Warcraft to ring in the game's 15th anniversary. It includes a Onyxia pin, map of Azeroth mouse pad, art prints, special anniversary mounts, and a large black-and-gold statue of Ragnaros the Firelord. It will release on October 8 for $100, and you can pre-purchase from the Blizzard store.
I wanted to talk more about Classic here and my experience with it, especially relating to my Vanilla days, but somehow I kept writing about this rift that's forming in the WoW community. I can't seem to shake it, and for all the many, MANY times WoW was diagnosed as "dying" (and never did/never will), this one actually worries me. Some people have worried that Classic servers will split the community because BfA and Classic can't play together and few people will have the time to play both, but I'm worried it will REALLY split the community on a more philosophical level. At the moment WoW is back to being the most watched game on Twitch, beating out Fortnite and the rest, so shouldn't this be a happy moment for all of us that care about the game? Regardless of whether you enjoy BfA, or are holding on for the next expansion to fix things, or can't wait for Classic, can we at least TRY to keep things civil? We can disagree all day long, and I'm the first to put my opinions out there, but just don't accuse people of being... whatever it is you think they are. Argue facts, discuss calmly (or well, at least try to), and if you see the other person isn't doing the same, just politely stop talking to them. It's that simple.
Analogy: think back on riding the swings in kindergarten. Was it fun? Now, imagine going back to those swings exactly as they were, and sitting in them now, as an adult. They're too small. They don't fit. Your feet drag on the ground because they're so low to the ground. The bar over your head is low enough that you can reach out and touch it, and even at the highest the swing will go, it's only about chest high when you're standing up. It's exactly the same swing, but riding on it now is a very different experience, yes?
Demon Hunters, disciples of Illidan Stormrage, uphold a dark legacy, one that frightens their allies and enemies alike. The Illidari embrace fel and chaotic magics—energies that have long threatened the world of Azeroth—believing them necessary to challenge the Burning Legion. Wielding the powers of demons they’ve slain, they develop demonic features that incite revulsion and dread in fellow elves.
To me, certain character limits tend to be problematic not because of the length of actual content, but because of formatting tags and embedding taking up a lot of characters. This is something I experience on most of websites, not just this one, but the most aggravating issue over here is linking to user profiiles and other sources of strategies, which could be alleviated with internalisation of link paths and @mentions.
Well, I think, a “wall of of text” is not defined by the amount of characters. To create a wall of text you need two things: lots of characters, and lots of missing line breaks / paragraphs. I’m completely aware of that, and I’m always trying to section and format my texts in a manner that makes it usable for readers ;) I think the limit of 990 chars is not contributing to avoid walls of text. (It’s easy to build a a wall of text with only 500 chars, but I think you got what I mean…)
Blizzard has given us a pile of new information on World of Warcraft Classic, including the fact that it’ll finally release this August. But you won’t have to wait quite that long to start playing for yourself – the WoW Classic beta goes live tomorrow, May 15. This is a closed beta, and Blizzard says it’s pretty limited in scope, but there will be more chances to play heading into the WoW Classic release date. 

If a companion dies during the battle, it will need to be resurrected before it can participate in another encounter or be summoned as a traveling companion. Get that pet a medic! Or in this case, a Stable Master. Stable Master NPCs can heal and revive your pets for a small fee, and there is no cooldown on the Stable Master's heal. You’ll find Stable Masters in major towns and cities across Azeroth.
Different qualities aren't limited only to wild pets—many rare World drops and special non-wild companions have had their stats boosted. For example, the world-drop dragon whelps (Azure Whelpling, Crimson Whelpling, Dark Whelpling, and Emerald Whelpling) are of [rare] quality. Check your Pet Journal to see the color-coded rarity of your non-wild pets. 

3. Your DH wants to make sure they're in on any information about the Legion that anyone else may have, and this would include the occasional visit to cities, where information flows densely and freely, and it's easier than trying to weasel your way into military meetings with military units that might not really trust your fel-infused butt. But if Mr General is having an ale at the bar, you can probably get him to blab at least something he might know that hasn't been shared yet, especially if you've provoked him into ranting at you just with your mere presence.
Swim Speed Potions (used especially at lvl 37 for Faldir's Cove in Arathi Highlands and lvl 57 in WPL).  Try to get multiple stacks of these.  I also recommend keeping a stack of these always in your bags.  You will frequently pass rivers and lakes and can use these potions to pass them faster through out the guide.  Please note that these potions do not stack with Druid's Aquatic Form and Glyph of Aquatic Form. 

Why was this downvoted? The swing analogy is horrible. There’s nothing physical that’s going to change when u play the game the exact same way as 04 05 06. The difference is u know what’s going on as opposed to not knowing where anything is. A good analogy would be playing Pokémon red again after beating the elite 4. The game itself won’t be any worse, it just will be easier and maybe less enjoyable if all you enjoyed is the aspect of not knowing where to go. But this is why pvp servers are magical, because each time you level a character, your leveling experience is different based on the encounters that happen while questing. In 05 U may have breezed through stv, but in classic u may spend an hour on a single quest solely because of the competition between factions on that particular quest.
The most important thing you should note is that there are no official beta keys. Blizzard opens the gates to their betas by granting access to your account — not sending you a beta key. If you’re in the beta, you’ll be able to download and play the WoW Classic client from your Battle.net launcher. If not, you aren’t in the beta. It’s easy to be tricked into thinking you’ll get a beta key from an email that looks like it’s from an official Blizzard address, but don’t believe their lies — they’re all fake.
You’ll get a small window inside the game with instructions for what you need to do next, every step of the way to 120. You’ll also get a waypoint arrow that points you in the right direction to go at all times. If this sounds extremely convenient, you’re right! Zygor’s leveling guide/addon has completely taken the frustration out of leveling for me, personally. No more reading comments on WoWHead about how to complete quests. No more getting stuck, frustrated and bored with leveling. And no more feeling like WoW takes too much effort.
Occasionally it's also been proposed to re-randomize all the gear. We didn't have best in slot lists back then. People weren't starting out as a fresh level 1 character with a complete list of which dungeons to run at 60 in order to gear as quickly and efficiently as possible. Now, all that data is available. If gear were re-randomized then all of those lists would become useless and thing would be close to how they were. Which is a more important part of the "vanilla experience?" the fact that item X from boss Y has exactly Z stats on it, or the voyage of discovery? Personally I think that voyage is way more important. Do you remember how many points of which stat on the ring or whatever that Darkmaster Gandling drops? I don't. Would it kill your experience if the BiS for every class were in a different dungeon so people had to actually play to figure it out rather than simply consult a spreadsheet? I don't think it would. For that matter, it probably wouldn't be a bad idea to handle it intelligently so that the better gear is in later dungeons. I remember there because some weird cases where level 40ish gear was better than anything that dropped in level 60 dungeons.
26 ADP, 2 Months Before the Fall of the Black Temple: The Dark Portal reopens and the forces of the Aliance and the Horde come through. Highlord Kruul had planned to destroy both forces. Unknown to the Alliance and the Horde, the servants of Illidan attacked Kruul and distracted him long enough for Illidan to kill him, blasting a hole through his chest. Without their leader, the demons fell into disarray and the Alliance and the Horde were able to fight back the remaining demons.
Wrathguard: (Caution) The martial Eredar of the Burning Legion, these soldiers enact the will of the masters of their cause. Where the Felguard often charge crazed into battle, the Wrathguard operate under a singular purpose that is to protect their charges and to strike precisely against the enemies of the Burning Legion. Just the same, the Eredar Wrathguard are not to be trifled with, showcasing a pinnacle threat to any demon hunter unfortunate enough to summon one during their ritual. However, those that are capable of defeating these outstanding soldiers and maintaining their power would no doubt be imbued with the same physical endurance and threatening presence as that which now labors within them to escape.
While the avenues for a blood elf to become a demon hunter are limited, that does not mean that the story for this character is limited, regardless of following a particular path. What did your character do prior to the destruction of Quel’thalas? What drove your character to believing in Illidan’s cause so much more than Kael’thas’ own during his defection? What did your character accomplish during their time serving under Illidan and Kael’thas throughout northern Lordaeron, Outland, and Northrend? What does your character think of their people in the wake of Kael’thas’ death?
If a companion dies during the battle, it will need to be resurrected before it can participate in another encounter or be summoned as a traveling companion. Get that pet a medic! Or in this case, a Stable Master. Stable Master NPCs can heal and revive your pets for a small fee, and there is no cooldown on the Stable Master's heal. You’ll find Stable Masters in major towns and cities across Azeroth.
There are two parts of the quest chain for each continent. The first part involves defeating numerous Master Pet Tamers, and the second requires you to triumph over the Grand Master Tamer. After you've bested the Grand Master Tamer, dailies from each Tamer will unlock for that continent. All the dailies continue to reward experience for your companions, however only the Grand Master daily quest will reward the Sack of Pet Supplies.

Bonz, Sid, and Zygor are then seen right before the Battle City finals. The three reside in a nearby cemetery and trick people into giving up their Locator Cards. However, Yami Bakura is not intimidated by their act and challenges them to a Duel in which the winner gets all the Locator Cards, and thus goes directly to the Battle City Finals. Bakura wins in just a few moves, and then banishes them to Hell (the Shadow Realm in the dub).
Combat is turn-based and there is no time limit on each round in a PVE Pet Battle. You can take your time to determine which spell to use next. Some pet abilities have multiple round cooldowns, while others can do extra damage if certain conditions are met. Be creative and have fun testing which combination of attacks works best against different wild pets!
Question: for the demons listed, I'm particularly curious about Nathrezim or the new 'Inquisitors'. Basically because I want a very cunning, manipulative demon and strategist that my guy absorbs. However I am unsure if this is feasible, as I don't know their status and although my Demon Hunter is a proven warrior... well, he wasn't one who stood too much above the others. (Working on the backstory, but one thing I am fairly certain of though may change is he pleaded to be allowed to take the trial to become a demon hunter with the next group Prince Kael was sending to Illidan.) So although he might get lucky, I can't see him overpowering someone who is as powerful as some others.
Learned this today: posted a comment, came back later to see if there was any feedback, reloaded the page: the page posted a copy of my comment. That was not what I wanted. I just wanted to check if my comment was posted and if there were some responses. I did not want to post a copy of my comment from 5 hours ago. And, a humble guess, I think the majority of the users are not expecting such behavior either.
I have tried it a few times. It's good if you're new to the game. Otherwise not so much. I found I leveled slower by using it, as it's suggesting to take the longest possible route usually. Basically following roads everytime, when you could take an easy shortcut. Especially if the shortcut involves a bit of fall damage, it's out of question. The "go here" spots don't also update if you take a shortcut, and then the waypoint arrow points to wrong direction. But perhaps it has been updated since then.
In the wake of clawing, gouging, or cutting out their own eyes, the demon hunter undergoes a change and begins to see the world anew. Rather than perceiving the world as a normal individual would, they begin to understand the world as a level of energy, viewing everything around them with a fel-touched sense of sight that, “can see to the end of the universe,” as was stated by Illidan Stormrage himself to Vandel. This sight has no issue in distinguishing inorganic matter, organic matter, and even the type of magic being utilized or welling within a particular individual. A fledgling demon hunter without the proper guidance might stumble around for months or longer trying to figure out how to see in the wake of their loss of eyes, while those who were trained under the guiding hand of the Illidari might have been given an easier time coping with this newfound sixth sense due to being around so many of their comrades and those who had also walked the path before them.
I have tried it a few times. It's good if you're new to the game. Otherwise not so much. I found I leveled slower by using it, as it's suggesting to take the longest possible route usually. Basically following roads everytime, when you could take an easy shortcut. Especially if the shortcut involves a bit of fall damage, it's out of question. The "go here" spots don't also update if you take a shortcut, and then the waypoint arrow points to wrong direction. But perhaps it has been updated since then.
The main topic for Classic at the moment would be whether the game is actually harder or just has more redundant activities you have to do before doing the stuff that's really fun. This is actually a good discussion to have, and not just for WoW, but gaming in general. The main sticking point for now, as most people are on (relatively) low levels is the breaks between killing mobs, especially for mana users. In the beginning it's actually refreshing having to think about what you can and can't pull, not just running into a bunch of mobs and killing them in *insert current optimal time to kill Blizzard determined is the most fun*. The food/drink breaks after a few (or even one) mobs provide time to actually look around the scenery and the mobs you're facing, and while there isn't much strategy involved at these levels, you still at least pretend to plan out how you're going to get to that quest mob without being killed by the 4 random ones surrounding them. Not being able to pull whatever mob you want, and actually having to check what mobs are there when you don't have interrupts yet (casters tend to be a nightmare) is definitely more difficult in a real way than what we have today. As a caster, having to actually think about which spells to use based on mana cost (and perhaps even using lower ranked ones) is definitely more difficult and requires more engagement with your character than we have in modern WoW.

Regardless of the brotherhood shared by the Illidari in their single-minded mission, there is a level of disconnect between Lord Illidan’s demon hunters and the rest of his forces. While this is by no means enforced, it is basically self-imposed by the demon hunters themselves, as the blood elves inhabiting the Grand Promenade had no issue to Vandel spending some of his free time there with their denizens. Furthermore, the bond of brotherhood is not as strong as one might expect between two demon hunters, as during their training and sparring sessions, there is nothing that stops one party from killing another so long as they maintain control of their inner-demons. Just the same, there are those within Illidan’s forces that zealously believe and follow his teachings, mentality, and machinations without question but it is not wholly uncommon for some demon hunters to either question, doubt, or even outright disagree with their lord’s ideals and methods.

One thing they told me when I dabbled into computer science back at university was that 80% of the bugs only take 20% of your time to fix. That's why sometimes you see issues persisting for very long times, not because the devs are lazy or incompetent, but because there is usually a priority list of problems, with the severe-but-easy-to-fix ones always taking precedent and the not-game-breaking-but-difficult-to-solve problems being last line.
Unlike their night elven brothers-in-arms, the blood elven demon hunters have only one true avenue to their becoming what they are: the Sunfury. What this means for the character is that they were part of the coalition of elves to follow Kael’thas Sunstrider away from Quel’thalas in the wake of the Sunwell’s destruction. These same elves were present (and survived) the attacks on Northrend by Illidan Stormrage, Kael’thas, and Lady Vashj as well as the conquering of Outland through shackling Magtheridon. The Sunfury elves who had either proven themselves capable enough, sworn vendetta against the Burning Legion, and remained loyal to the Illidari in the wake of Kael’thas’ betrayal would prove capable of becoming demon hunters in the footsteps of Varedis Felsoul, the first blood elven demon hunter.

When hovering over an ability, the tooltip will tell you whether or not that attack is weak or strong against certain pet types. Additionally, you can hover over the opposing team's pets and view their attacks during combat. This will be important since it’s a good idea to pit a pet that's strong against the opponent's pet who's vulnerable to that type.
This is something that people really need to start to understand, not just for Classic or WoW but software developement in general. Fixing a bug isn't just flipping a switch or changing a single digit. You have a machine with literally hundreds of thousands of parts, designed by dozens of different people at different times over the course of 20 and more years. You change a single thing and it might break 50 other things in very subtle ways that might not even emerge until months later (i.e. the very high M+ keys some players got at the start of BfA).
Bonz has the upper hand, as his Zombie-Type monsters gain a 30% ATK and DEF bonus because of the Graveyard Field, and when they are destroyed, they just regenerate, and become even stronger from "Call of the Haunted". However, when Yugi and the gang arrive, Joey manages to figure out the Zombie's main weakness and that is their DEF is 0. Using "Shield & Sword" to switch their ATK and DEF values, Joey wins the Duel. Bandit Keith then locks the gang in, double crosses his three companions, and enters the Duelist Kingdom Finals after taking Zygor and Sid's five Star Chips by force.
The system is automated, meaning that once slots are available, beta testers will be chosen, without any beta key to speak of. Kaivax then goes to stress the importance of your account security, stating that, “any third-party e-mail messages, websites, or in-game whispers that offer beta keys or access to the WoW Classic Beta should be considered illegitimate and ignored or reported.”
Using the power of the cloud, we monitor every realms Auction House, even when you're not in-game, and process this data through our custom system developed together with gold experts. We then serve this data directly to you through the Zygor Guides Client, allowing you to gain months of Auction House analysis in seconds. What this means is that our gold guide can dynamically adapt to the unique marketplace conditions of every realm you play on. Best of all, this service is included as part of Zygor's Gold and Auctions Guide.

The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.
Succubus: In the same vein as the imp avoids harm, the succubus is known for slipping in and out of sight on the battlefields, attacking when least expected, and relishing in the pain delivered to their opponents. In the same vein, both pain and pleasure enact a power to the succubus. To the demon hunter bound to a succubus, this might showcase itself with a particular knack for invisibility spells, turning pain into power, and even an affinity with the use of charm spells.
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