You will need initial funds to start this way. Buy for cheap and sell for actual price or higher – that sounds pretty easy. But you should have basic knowledge of prices and always track the market. People use to sell for cheap when they need fast gold or don’t know real value of the item. So, it’s your chance to act. If you see anyone selling an item for low price in trade channel, contact them immediately. You should use all of your trade skills to negotiate about the price to make it as low as possible. It’s important ability to communicate. Besides, it’s good to get addons to trade effectively on Auction House: Aux or Auctioneer. They allow you to scan auction, compare prices, find cheapest options, post items quickly, and many other useful tools. It is possible to make your first thousand out of ten gold you have in a pocket.
Only really to expand on Gráinne's comment as regards the 'collecting' and 'roster development' sections - which are, as said 'distinct' although they are intrinsically linked - I would like to point you in the direction of the in-game Achievements > Battle Pets > Collect tab. There are a series of achievements called Raiding With Leashes, pretty much all of which can be completed via the auction house - if you have the gold/inclination - or by completing old raids. 

For example, the Azure Whelpling belongs to the Dragonkin family. However, it has Beast, Magic, and Elemental abilities in addition to a Dragonkin attack. Different attacks are strong and weak against different family types. Having a diverse spell selection might increase your chances of being prepared with a strong attack against an opposing team.
World of Warcraft Classic is currently in beta, which means some players are getting a chance to experience a much older version of the MMO ahead of its release. WoW Classic is based on how WoW played in August 2006, back around update 1.12. Back then, things were different. Tauren hitboxes were much larger, sitting could cause certain combat effects to not trigger and completed quests were marked with dots and not question marks. Strange days.
Good question. Me personally, when I use a new strat from somebody else, I always read thru the strat, and in the case I really need to level some pet, I then (likely) exclude strats that are mentioning things like “RNG”, “risk”, etc. But: I’m always happy (when using a new strat) when I see some detailed infos, so that I can estimate what is going to happen. But YMMV.

Earning gold in World of Warcraft: Classic is all about optimizing your spendings. Back in the day, your character’s skills were acquired from a trainer, using money. Don’t just buy everything he or she offers! Read the skill descriptions and be mindful about them. Quite a few characters can live through the levelling process without learning some of their utility or damage spells. These won’t go anywhere and you’ll be able to learn them later on.


You create a meta where you're constantly buying gold. Gold is very important in vanilla consumables are the difference between being a hardcore raider and being a casual. The notion that wow token doesn't create inflation is incorrect. By giving every player the ability to buy gold you're increasing how much gold your average player will have. the 1% rich player who has the ingame gold to buy these tokens was not trading with that gold. But now they buy ingame time and the gold that was sitting in their pocket is now being used to trade, buy items, herbs, etc. now there's more gold in circulation. Now everything costs a little bit more gold. And if you're a player who's not buying wow tokens with real life money you have to farm just a little bit longer to compete. That's why wow token is bad.
Druid is one of the most versatile classes across all of World of Warcraft Classic. By picking Druid you will have plenty of options to choose from while leveling. However, in the end-game, most groups will expect you to heal, though, Feral and Balance druids are also very desirable for their Innervate and Rebirth abilities. Additionally, various animal forms will make traversing the world into quite an uncomplicated task.
Different qualities aren't limited only to wild pets—many rare World drops and special non-wild companions have had their stats boosted. For example, the world-drop dragon whelps (Azure Whelpling, Crimson Whelpling, Dark Whelpling, and Emerald Whelpling) are of [rare] quality. Check your Pet Journal to see the color-coded rarity of your non-wild pets.
Some quests in my guide are marked as "SKIP" and colored in red.  These quests are simply either too hard to solo or not worth the XP/time and are skipped.  My guide will only list SKIPPED quests if the quest is a direct follow up after completing a quest, not one that you have to click the NPC again to get it.  If you hover over the skipped quests, it will give info on why it is skipped in the guide (unless that info is already listed directly in the guide text). 

One player said in a comment posted in response to the list, “Yeah people don’t realize the sheer enormity of game system evolution WoW has gone through since release. I’m not the biggest fan of BoA by any stretch, but I’ve played since closed beta vanilla, and I doubt I’ll be going back to classic. Leveling was painful. Experiencing these old systems once was enough.”
It’s important that you levelling in certain areas around your characters level to gain the full XP reward for slaying monsters. Below is a list of all the best location for grinding XP from level 1 to 60, these locations are good for AOE spells and should have plenty of mobs. The Level you should be before you enter that specific location will be indicated to left in a Blue Color for Alliance [Lvl 35-39] and Orange Color for Horde  [Lvl 35-39] the Mobs you are looking for Bolded [Mob Name].

Analogy: think back on riding the swings in kindergarten. Was it fun? Now, imagine going back to those swings exactly as they were, and sitting in them now, as an adult. They're too small. They don't fit. Your feet drag on the ground because they're so low to the ground. The bar over your head is low enough that you can reach out and touch it, and even at the highest the swing will go, it's only about chest high when you're standing up. It's exactly the same swing, but riding on it now is a very different experience, yes?
Most people come here not to read walls of text, they look for the better-rated strategies that match their pet collections, copy&paste stuff they need to import into their addons and only come back if something goes horribly wrong and then mostly to find help in other peoples' comments who also struggled or to find a different team/strategy: I don't think many people wanna read about stuff that already happened to them, they mostly want to see solutions and it's the best way to have them in a well-optimized strategy&team already.
Keep in mind that these quests are optional, and are not necessary to continue leveling and capturing companions. They are also account-wide, so if you complete the quest chain on one character, you will not be able to complete it again on another. However, any progress that you've made will be saved and you can pick up where you left off in the quest chain on another character. The dailies that you've unlocked will also be accessible by all your toons.
Kaivax, a WoW forum community manager, revealed that WoW Classic's class design, battleground mechanics and stats on existing items will be set to their 1.12 state, despite the game releasing content that expands beyond that. This removes "progressive itemization," so if the stats on a specific piece of equipment was changed during the original updates, that won't take effect in this version.
There are more passive methods to gain wow classic gold, but these are slower. For example, many people choose to fish in places like Tanaris, or kill Harpies in Feralas and loot items such as mageweaves. These are rather AFK-able, but again, not as rewarding. Some people choose to favour fun over anything, and like in any MMO (massively multiplayer online game), the best way to have fun is playing games with friends or your guild. Dungeon runs with your friends provide social interaction and are definitely helpful over the long-term for your gold stack!
Allied Races Overview Everything about Allied Races, new playable races in World of Warcraft: Battle for Azeroth, including unlock requirements for each race, Heritage Armor, customization options, and speculation when they are playable. Battle for Azeroth (110-120) Leveling Tips and Consumables How to level from 110 to 120 as quickly as possible in WoW Battle for Azeroth, including recommended zone order, best consumables, general leveling tips, and best addons. Azerite Armor Overview and FAQ Everything known about Azerite Armor and Azerite Traits in Battle for Azeroth including what Heart of Azeroth Level they unlock and how to respec them using an Azerite Reforger. The Battle for Lordaeron - Introductory Battle for Azeroth Quests This guide is an overview of the Battle for Lordaeron scenario, including a walkthrough from both Alliance and Horde points of view. Wowhead's Guide on How to Play World of Warcraft The basics of getting started in World of Warcraft as a brand-new player. Game installation, character creation, how to move, and complete your first quest.
Some players choose to take a slightly alternative approach to their gold farming. This approach can take an extensive amount of time and dedication. Many people choose to train a ton of alts, solely for the purpose of making money and multi-tasking. In World of Warcraft Classic, professions are usually paired together. For example, if you’re training alchemy, you will need herbs to create consumables (e.g. flasks) that are used for raiding. An intelligent and observant player could seize this knowledge by creating one alchemy alt and one herbalism alt, swapping items as needed between each other. This fully mitigates the fees by the Auction House, which means your profit is maximised. Another complimentary combination you can use is skinning and tailoring, or cooking and fishing.
Before we talk about layering, it's important to talk about the sharding technology used in modern-day World of Warcraft. When a zone in the game becomes overpopulated, players will be seamlessly moved onto a different shard, which is essentially another instance of the same zone. It is important to note that you will still be able to play with your friends, because you are moved to the same shard when you create a party.
 ":"  -  Any time a step ends in a ":" instead of a "." means that the next step is part of the current step you are on.  This generally means the next step should be done while working on the current step.  This means every "start working on" or "continue working on" will end in a ":".  But this is used with other occasions as well, so keep this in mind. 

This is the first faction exclusive class available only for the Alliance players. Paladins in World of Warcraft: Classic end-game were considered as one of the best single target healers around. However, other Paladin specs were not that popular. While Protection Paladins found their spot with tanking groups of mobs across the dungeons, Retribution Paladins weren’t very popular in the end-game. However, Paladins were amazing levelers and World PvP participants due to their amazing utility skills and ‘oh shit’ buttons such as Lay on Hands or Bubble.
Things like the Fishing training book from Booty Bay and the First Aid book from Stromgarde (A) and Brackenwall (H) will fetch a very good price, but even the less rare items like Undermine Clam Chowder recipe (from Steamwheedle Port, Tanaris) can sell well.  The Limited Supply routes in capital cities in Legion is still the same route and vendors as back in vanilla.  Become a Patreon to The Gold Queen and see the limited supply routes for IF, SW, Darn, Org, UC, and TB, as well as the Booty Bay special, in videos as part of the gold guide I’m still crafting.

Why Skinning? Skinning is incredibly easy to level up while you are leveling your character. The leather that you skin will almost always sell on the Auction House (albeit not for much, but hey– it’s free gold!). Even if you don’t want to take the effort to sell the skins on the Auction House, you can simply vendor them for a significant amount of extra gold.


You create a meta where you're constantly buying gold. Gold is very important in vanilla consumables are the difference between being a hardcore raider and being a casual. The notion that wow token doesn't create inflation is incorrect. By giving every player the ability to buy gold you're increasing how much gold your average player will have. the 1% rich player who has the ingame gold to buy these tokens was not trading with that gold. But now they buy ingame time and the gold that was sitting in their pocket is now being used to trade, buy items, herbs, etc. now there's more gold in circulation. Now everything costs a little bit more gold. And if you're a player who's not buying wow tokens with real life money you have to farm just a little bit longer to compete. That's why wow token is bad.

1. Vue d'ensemble de la classe Voleur 2. La meilleure race pour Voleur 3. Astuces leveling pour le Voleur 4. Les poison du Voleur 5. Addons pour Voleur 6. La meilleure spé pour le leveling 7. La spé alternative : « Frontstabbing » 8. Rotation optimisée pour le leveling 9. Stats conseillées pour le leveling 10. Liste des meilleures épées 11. Liste des meilleures dagues 

I think that the token is a nice solution for the problem. Back in the days, blizzard tryed to ban gold sellers, but it was a lost cause. Instead, the token seems to have resolved the problem, letting workers that want to raid with consumables and stuffs to have the golds to do it. Personally, I don't find the gold buying really fair, but I understand that for many people is a necessity and I prefer to leave the economy and the farming spots to the player instead to the gold sellers.
If you’re eager to claim your character name in WoW Classic, take note: we’ll be opening character creation on Tuesday, August 13.** Players with an active subscription or game time on their account will be able to create up to three characters per World of Warcraft account. We’ll have more information on realm names closer to launch, but rest assured—you’ll have plenty of time to figure out your plans for realm domination!

This did not just simply come randomly, however. Players have been demanding and asking for World of Warcraft Classic for many years now. And Blizzard has likely learned from companies like Jagex that regained a huge portion of their player-base with the launch of Old School RuneScape, which prior to it had a 2006Scape private server. Similarly, World of Warcraft Classic/Vanilla has been around in the form of private servers for many years now and has been very popular. Even top players and streamers have been known to play on these private servers. The only issue is Blizzard were not the ones profiting from these ventures. 

This option is better to use at level 40+. Higher level you are is better, more money you make then. All you do is farming dungeons or specific bosses. Here you kill a few birds with one stone: you get lots of experience (make sure you have all quests in your quest log, always ask your teammates to share) if you are still leveling; improve your current gear; and loads of loot (clothes, recipes, even crappy grey items selling for a lot to a vendor). If you are in a group, think about your groupmates if they need an item or not, don’t roll need on everything. 

Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
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I wonder if they’ll execute this similar to Jagex does OSRS. Let the players vote and once all phases cleared and of articles have been introduced, vote new WoW Classic articles to be inserted. There are a couple large ones that I think should be changed, like warrior taunts being able to miss and certain classes only being plain unplayable. Changes could correct a number of the issues that are bigger, and eventually the player base will quit seeing these things and just become irritated and need them to be fixed. Give everyone a couple of buy classic wow gold months of nostalgia that is pure , then resolve a number of these things.
The simple truth behind all of this bickering and squabbling is that there really isn't a bad way to enjoy a game. You like the feeling of Classic taking you back to your young(er) days and that rush of falling in love with WoW for the first time? You like the slower pace of both combat and leveling? You like that the social aspects of the game take a front seat? Good, enjoy it! You prefer modern WoW and BfA with it's tons of improvements, smoother design and more player-friendly features? Great, enjoy it! It doesn't matter whether you prefer modern WoW or Classic or WotLK or whichever your personal high-point was (it was Burning Crusade and Legion for me), you're not wrong. You literally can't be. No matter what anyone says in all these heated discussions, they care about WoW, in whatever form they prefer it. So why can't this be enough of a commonality for us to have a civil discourse?
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This is something that people really need to start to understand, not just for Classic or WoW but software developement in general. Fixing a bug isn't just flipping a switch or changing a single digit. You have a machine with literally hundreds of thousands of parts, designed by dozens of different people at different times over the course of 20 and more years. You change a single thing and it might break 50 other things in very subtle ways that might not even emerge until months later (i.e. the very high M+ keys some players got at the start of BfA).
This is, in my opinion, the largest change that WoW Classic will have over Vanilla, and it’s something that simply can’t be undone. Back in Vanilla, guilds were very secretive over strategies of how to correctly defeat a boss. Videos of boss kills were virtually non-existent,and strategies on how to itemize and play various classes and specs were hard to come by, especially for newer players. This, in addition to the unforgiving raid requirements and difficult content, lead to a lot of the player base never really getting to see a lot of the endgame content. Those that did rarely ever did so efficiently, and it wasn’t uncommon for the best guild on any given server to take months to complete a raid tier. There is absolutely no way that this happens in Classic. The raids in Vanilla are very much a solved system by now. Every raid, and every boss and trash pack inside, has been thoroughly strategized and talked about to death over the last 14 years. Rest assured even if you and your friends never played Vanilla, someone in your raid party will know exactly what to do on every boss, exactly when the trash packs are going to respawn, and exactly what buffs and gear to get to prepare. That certainly doesn’t mean thatClassic raiding will be a cakewalk, but it will be different than how the majority of people stumbled through the content.
Different qualities aren't limited only to wild pets—many rare World drops and special non-wild companions have had their stats boosted. For example, the world-drop dragon whelps (Azure Whelpling, Crimson Whelpling, Dark Whelpling, and Emerald Whelpling) are of [rare] quality. Check your Pet Journal to see the color-coded rarity of your non-wild pets.
The fact that Cookie's Tenderizer from the Deadmines had +3 instead of +2 strength. The fact that the Stormwind south bank had one instead of two mailboxes. The fact that Jaina's Proudmore's name was "Jaina Proudmore" instead of "Jaina Proudless." Stuff like this isn't what mattered. It was arbitrary. If Cookie had dropped a shield instead of a mace and Jaina had been named Susan, nobody would have cared. It wasn't specific details like these that caused us to enjoy the game.
First thing you should do is to learn the market for the specific item you would like to monopolize. Let’s say it is Kingsblood. We can see a stack of Kingsblood is selling for 1 gold. There are 10 stacks on Auction House. To control the market, you have to buy out all the lots of Kingsblood, even single ones. Next move is to make auctions of Kingsblood you have bought for the price you want. Be reasonable and make it 2 gold. But all people are still being used to the old price of 1 gold and will not buy your Kingsblood at first. You have to maintain your auctions for 2 gold all the time, no need to put all Kingsblood you have at once, 3-5 lots are enough at the beginning. You can see, other sellers may start create auctions for 2 gold as well. That’s what we need.  But if someone is selling for cheaper price, buy out their Kingsblood immediately. Soon people will start to accept your price of 2 gold as a regular price and will buy your stuff. Now you just to have to sell all Kingsblood you got. Control several markets. It can be anything, even twink blue items or items level 20-30 or 30-40. Same strategy works everywhere. It requires lots of time to track the markets and check auction house. It is not that easy as it may seem, you should spend at least a week of monitoring to be sure about prices, you will fail if you buy out everything at once without research. Soon or later, too many people will decide to sell your item as well. As they could see price change and think it had happened naturally. Market becomes overflooded. It is important to quit before the collapse. This always happens.
In OSRS, before bonds (their equivalent of tokens) were released, there was a strong gold industry, but most people who bought gold did so by buying bonds on the main game, then finding a dedicated 'swapper' who'd exchange their RS3 gold for an appropriate amount of OSRS gold (taking a cut for themselves, of course). I wonder if a similar system will pop up in classic wow
Unlocking the Lightforged will require you to complete the aforementioned Argus storylines and earn the “You Are Now Prepared” achievement. In addition, you’ll have to earn Exalted status with the Army of Light. As with the Argussian Reach, this one could take a couple of weeks, as it is time-gated. However, the main story quests should help you at least reach Friendly status with the Army of Light.
For the duration of the fight, creatures in the immediate area will not be visible to you (but they may still attack you if they wander too close). Keep in mind that other players will still be able to see you and attack you if you are eligible for player vs. player (PVP). Other players will also be able to view your pet battle in real time, including the pets involved as well as their health as the match progresses.
The main topic for Classic at the moment would be whether the game is actually harder or just has more redundant activities you have to do before doing the stuff that's really fun. This is actually a good discussion to have, and not just for WoW, but gaming in general. The main sticking point for now, as most people are on (relatively) low levels is the breaks between killing mobs, especially for mana users. In the beginning it's actually refreshing having to think about what you can and can't pull, not just running into a bunch of mobs and killing them in *insert current optimal time to kill Blizzard determined is the most fun*. The food/drink breaks after a few (or even one) mobs provide time to actually look around the scenery and the mobs you're facing, and while there isn't much strategy involved at these levels, you still at least pretend to plan out how you're going to get to that quest mob without being killed by the 4 random ones surrounding them. Not being able to pull whatever mob you want, and actually having to check what mobs are there when you don't have interrupts yet (casters tend to be a nightmare) is definitely more difficult in a real way than what we have today. As a caster, having to actually think about which spells to use based on mana cost (and perhaps even using lower ranked ones) is definitely more difficult and requires more engagement with your character than we have in modern WoW.
I've been playing the Classic beta a little (and I do mean a little, the new Diablo season has me in its grips hard) and I can't see what the big fuss is about. It's Vanilla. That's what it is, that's what it was, that's what was expected and that's what we're getting. Sure there are bugs, upgrades some people didn't want and upgrades other people did want but didn't get, but in the greater scheme of things that's such a small part of the whole, it's barely worth talking about. So why are some people so insanely intent on ruining others' fun?
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