The Horde 12-20 (Barrens + Stonetalon Mountains) guide has been rewritten and revamped. In addition, there has been numerous tweaks to the speedrun route to make things faster and easier to follow. Also, in case you haven't noticed I am now adding about 40% more info per step and redoing all the images. Unlike with my previous vanilla guides, I am now giving a brief explanation of where to go and what to do with each step along with any other helpful tips.
Nov 15 Question about the PVP system I am struggling to put the words to my question so let me just throw my 'plan' out there. Please correct me if my assumptions are wrong. Since horde are typically the pvp focused faction, I planned on rolling alliance on a pvp server with horde dominating the server in order to climb pvp ranks easier. My queue times would be instant and there would be less competition when trying to climb the ranks. The way I understand the honor system is that I am competing against others on my faction for a position on the ladder. Less competition would make it easier to climb. I know I will never get rank 14 and don't plan on it. I thought with my limited play time, if I was on a horde dominated pvp server I would cap around rank 6-7. Being on the alliance on the same realm I could get to 8-9 with the same /played. Is this true or do I have it wrong?Jdpp5 Nov 15
Nov 15 [OCE] Alliance
Greetings! Development of World of Warcraft Classic is underway, and we’re very excited to share some of the challenges and solutions we’re working on. As we mentioned last BlizzCon, the process of restoring the classic game is not straightforward, and it’s important to us to take the time and effort to get it right—this includes poring over numerous game versions, data, and code; meticulously scrutinizing all the changes we’ve made over the years. Rest assured: The WoW Classic team is hard at work making it a reality, and we’re at a point in development where we’re ready to share some of the things we’ve been working on.
Nov 15 Why was it "easy" for Nost, but hard for Bliz During Blizzcon we were told how challenging (at least that's how it came off) it was for Blizzard to create a working version of Classic... but Nostalrius, with no ties to Blizzard, was able to make a relatively bug free version of Vanilla? When I say "bug free" I know there was "a lot" of issues, but nothing an entire team at Blizzard couldn't fix. Wouldn't it be less work?Goró64 Nov 15
My general (unfounded) suspicion is that mob damage tables are mostly correct, but there is some sort of mitigation/damage reduction occurring that has yet to be explained. The only way the tiger could do regular damage to a higher armour Tips and 1-3 damage to joana is if there is some mitigation occurring for joana and not tips, or if they are on different shards/layers and for some reason the stats are different between the layers (extremely unlikely/impossible), or the tiger in the joana clip just happens to be born with a disability. But I should probably leave the baseless conjecture to the experts.
Nov 13 WoW Classic BlizzCon Demo Pre-Download Hi everyone! We’re incredibly excited for you all to get your hands on the WoW Classic BlizzCon demo next week, and to help make things as smooth as possible, we’re making the client available to download for Virtual Ticket holders starting today. Over the next 24 hours, we’ll be enabling the ability to download the WoW Classic demo through the Battle.net app for players who have purchased the BlizzCon Virtual Ticket, as well as standard BlizzCon ticket holders who have added their Virtual Goodies code to their Battle.net account. If you don’t see the option to install the demo right away, don’t worry – you’ll still have plenty of time to download the client before the demo goes live during BlizzCon next week. We can’t wait for you to get a peek at what we’ve been working on, and hope you enjoy this preview of what’s to come!Ythisens156 Nov 13
Nov 15 I pay $12 for FFXIV. Why pay $15 for Classic? I copied this from a reply I made with slight edits, but I feel this should be brought up in a post. I'm mostly a FFXIV player nowadays. I used to play classic a lot and have only played modern WoW on and off because friends kept bugging me to come back... and then we would all quit a month or so in. I currently pay $12 for FFXIV because they have an option to pay 12 for having only 1 character per server. Paying $15 dollars for an old game that was already released is just too much. I don't like modern WoW at all. I don't like the changes they are making to 'their classic'. If I have to pay $15 dollars for a game I won't play and a modern Blizzard's take on classic WoW, then I'm not going to pay anything and go on private servers. I don't like private servers either because the people running it are often corrupt and you never know when the servers will be shut down, but I am also not willing to shell out $15 for something that isn't worth it. If I can pay $12 to play FFXIV which is a modern mmo that receives constant updates, I shouldn't have to pay $15 to play an old MMO that's already been released and is getting unnecessary changes.Destroynme111 Nov 15
In this form, there is much less wasted space and spells are no longer limited to three effects. But before we can load any database data, we need to transform the old data layout into the new one. This is not limited to spells, as almost every game system (including items, creatures, player characters, spawning, AI, and more) has had its database layout altered over the years.
Nov 15 To all of you who keep talking $$$ Please do explain why a company should waste money to appease you ? I commonly see things like "zomg blikky made 12 bazillion dollars last financial year" "haii why so cheap daddy blizz, please release 500 low pop servers on release , so you can spend the next year wasting money and resources " Grow up. Thanks.Azerothian30 Nov 15
Nov 15 Classic was great, BC was better. IMO, BC hit the sweet spot in terms of content and gaming for WoW. It basically kept the core gameplay of Classic, but streamlined it for a better experience. Questing wasn't much different (still needed groups for hard quests), dungeons were still challenging (no LFD, heroics could be very difficult), and the raids were plentiful and required less people (25 and 10) Classes were much more balanced, specs were vastly improved (druids and paladins could finally tank and DPS as good as they could heal) In PVP, arenas are one thing I don't know if they should have ever added TBH. Some people might complain about the introduction of flying mounts, but I think it fit the expansion well. Also, Shattrath City was a great city hub! I enjoyed spending time there. Overall, I think it was the best WoW has ever been.Rhamus13 Nov 15
Nov 15 C2C interview with Theloras aka ME Hey everyone, Earlier today I spent some time with the Man, the Myth, the Legend who is Countdown to Classic and we spent some time discussing what I and many other Paladins are most looking forward to in the upcoming WoW Classic demo that will be available during Blizzcon: https://www.twitch.tv/videos/325334774 Since it looks like just Elwynn Forest for the Alliance and Durotar for the Horde will be available to play/test during the upcoming demo/beta, only early level gameplay will be possible to test at any length. But even with that limitation, a major core mechanic for Paladins will be able to be tested and theory crafted. I am of course referring to JUDGEMENT STACKING which I outlined in the thread below along with several other mechanics/talents/items that are still lingering and unanswered questions: Proc Items + Spell Dmg + JotC stacking? https://us.battle.net/forums/en/wow/topic/20760205815#post-1 TLDR - I found actual Vanilla era evidence (posted in the thread above) which stated that all ranks of each individual Judgement stacked with one another - Judgement of Light (JoL), Judgement of Wisdom (JoW) and most critically in this case, Judgement of the Crusader (JotC): With pvp gloves, libram and 3/3 imp JotC = +829 holy damage JotC R1 +79 Holy Damage JotC R2 +90 Holy Damage JotC R3 +113 Holy Damage JotC R4 +148 Holy Damage JotC R5 +182 Holy Damage JotC R6 +217 Holy Damage Since rank 1 Seal/Judgement of the Crusader is learned at level 6 and rank 2 is learned at level 12, if Elwynn Forest ends up being the only zone open for testing, then reaching level 12 is definitely doable from quest turnins and XP from mob kills. Which will allow 2 Paladins to join as a group and coordinate each of them putting up rank 1 and rank 2 of Judgement of the Crusader accordingly. If this proves to be correct, then it would forever change the LOLRET Meta with the simple fact that the more Retribution Paladins you have in a group/raid, the more powerful each of them then become and would also allow other class/specs come to the forefront as well namely Discipline Priests spamming Smite. At any rate, the twitch interview link is above - we had some audio technical issues at the start so if you fast forward to the 5:00 mark - you can hear the full interview. PS as a bonus, later on in the interview the Crazy OOMkin named Keftenk makes a special guest appearance :) https://twitter.com/count2classicTheloras111 Nov 15
There are more passive methods to gain wow classic gold, but these are slower. For example, many people choose to fish in places like Tanaris, or kill Harpies in Feralas and loot items such as mageweaves. These are rather AFK-able, but again, not as rewarding. Some people choose to favour fun over anything, and like in any MMO (massively multiplayer online game), the best way to have fun is playing games with friends or your guild. Dungeon runs with your friends provide social interaction and are definitely helpful over the long-term for your gold stack!