Players will start from level 1 and will progress through level 60 with real, Blizzlike x1 rates. Old PvP battlegrounds are: Warsong Gulch, Arathi Basin and the famous 40vs40 players Alterac Valley where battles were known to last more than 24 hours. 20 and 40 man raids will be available for Molten Core, Zul Gurub, Blackwing Lair, Ahn'Qiraj 20 & 40 and the original Naxxramas raid in the Eastern Plaguelands.
Nov 15 I pay $12 for FFXIV. Why pay $15 for Classic? I copied this from a reply I made with slight edits, but I feel this should be brought up in a post. I'm mostly a FFXIV player nowadays. I used to play classic a lot and have only played modern WoW on and off because friends kept bugging me to come back... and then we would all quit a month or so in. I currently pay $12 for FFXIV because they have an option to pay 12 for having only 1 character per server. Paying $15 dollars for an old game that was already released is just too much. I don't like modern WoW at all. I don't like the changes they are making to 'their classic'. If I have to pay $15 dollars for a game I won't play and a modern Blizzard's take on classic WoW, then I'm not going to pay anything and go on private servers. I don't like private servers either because the people running it are often corrupt and you never know when the servers will be shut down, but I am also not willing to shell out $15 for something that isn't worth it. If I can pay $12 to play FFXIV which is a modern mmo that receives constant updates, I shouldn't have to pay $15 to play an old MMO that's already been released and is getting unnecessary changes.Destroynme111 Nov 15
Old vanilla WoW footage and database information suggests durotar tigers should do 6-9 damage before mitigation. There is current beta footage of durotar tigers doing a completely normal amount of damage (5-7) to one person (tips, warrior), as we would expect. There is also beta footage of durotar tigers doing 1-3 damage to one person (joana, hunter). There has yet to be a compelling explanation for the discrepancy. However, most other information and first hand accounts report most mobs doing the amount of damage we would expect, so this appears to be an outlier.

Nov 15 I Don't Have Time To Reach Rank 11-14 I Don't Have Time To Reach Rank 11-14 and this is perfectly ACCEPTABLE! I actually like the fact that rank 11-14 is extremely hard to get and time consuming. I don't care if it's not about skill, it is very RPG feeling in the fact that, the people who put in the most time and effort spilling the most enemy blood are the ones who get the best rewards. as somebody who will NEVER have a chance of getting those ranks and items because; 1. I do not have time to do it 2. even if I did have time I still wouldn't do it because I mentally could not farm BG's that many hours for 3 months I support the PvP system and think it is great, and acquiring the hugely powerful items is a big reward and a status symbol. in Classic WoW the game is less about YOU and more about your guild. even if you are not the person to get rank 14, or a Legendary item it still feels awesome when your guild mates get them because it will make your guild stronger. LOVE IT!Agonyy107 Nov 15
Swim Speed Potions (used especially at lvl 37 for Faldir's Cove in Arathi Highlands and lvl 57 in WPL).  Try to get multiple stacks of these.  I also recommend keeping a stack of these always in your bags.  You will frequently pass rivers and lakes and can use these potions to pass them faster through out the guide.  Please note that these potions do not stack with Druid's Aquatic Form and Glyph of Aquatic Form.

Nov 15 Professions Hey guys. Can you think of good items that you crafted and lasted for several levels at least? I have played on private servers and with 1.12 itemization, there was barely anything that I could use for even 3 levels. I have leveled up a leartheworker and only thing I remember using was Deviate Scale Belt. Yes, it's very decent and could last a few levels. But later, there are some blue gloves which are fine, but nothing brilliant. And "Guardian Belt"(+6 spirit, +6 stamina) is pathetic for a blue. I remember trying to craft Robe of power as Tailor for a mage but it wasn't that brilliant either, maybe you digress. :) Sure, at level 60, there are nice robes for tailors but before that, do you think using the 1.12 client diminishes the role of crafting professions for leveling? Imagine ability to craft some brilliant item(for each profession) at level 30 that would last full ten levels just like Warrior's Whirlwind Axe, would be decent, no? Warlocks also have similar quest for Enchanted Gold Bloodrobe, but for classes that don't have such class quests would be an enormous boost.Holylr34 Nov 15
Kaivax, a WoW forum community manager, revealed that WoW Classic's class design, battleground mechanics and stats on existing items will be set to their 1.12 state, despite the game releasing content that expands beyond that. This removes "progressive itemization," so if the stats on a specific piece of equipment was changed during the original updates, that won't take effect in this version.

Nov 15 Guild Banks Pt. 14 So let's take our minds off subs and sharding and have a nice classic discussion about guild banks. Guild banks are still by far the least impactful on gameplay and most spirit of Vanilla community change one could request. Not only that the log keeps officers and gm's honest. Without logs they are free to skim off the top of donations and trivialize their epic mount purchase. Thoughts?Padrepwn91 Nov 15
As you have known, official site had merged three realms into one realm two weeks ago (June 6). Light’s hope will launch new realm – Northdale this week (June 23). Official site is laying out plans for the timeline, and doing its utmost to ensure as smooth a launch as possible. Here mmogah.com will guide you to the new realm – Northdale’s timeline.

Nov 15 Guild Banks Pt. 14 So let's take our minds off subs and sharding and have a nice classic discussion about guild banks. Guild banks are still by far the least impactful on gameplay and most spirit of Vanilla community change one could request. Not only that the log keeps officers and gm's honest. Without logs they are free to skim off the top of donations and trivialize their epic mount purchase. Thoughts?Padrepwn91 Nov 15


There are more passive methods to gain wow classic gold, but these are slower. For example, many people choose to fish in places like Tanaris, or kill Harpies in Feralas and loot items such as mageweaves. These are rather AFK-able, but again, not as rewarding. Some people choose to favour fun over anything, and like in any MMO (massively multiplayer online game), the best way to have fun is playing games with friends or your guild. Dungeon runs with your friends provide social interaction and are definitely helpful over the long-term for your gold stack!

As you have known, official site had merged three realms into one realm two weeks ago (June 6). Light’s hope will launch new realm – Northdale this week (June 23). Official site is laying out plans for the timeline, and doing its utmost to ensure as smooth a launch as possible. Here mmogah.com will guide you to the new realm – Northdale’s timeline.
Kaivax, a WoW forum community manager, revealed that WoW Classic's class design, battleground mechanics and stats on existing items will be set to their 1.12 state, despite the game releasing content that expands beyond that. This removes "progressive itemization," so if the stats on a specific piece of equipment was changed during the original updates, that won't take effect in this version.
A demo of the game was available at BlizzCon 2018, and was downloadable on home computers for anyone who purchased a BlizzCon ticket or virtual ticket. The servers became available when Opening Ceremony started at BlizzCon 2018 and was set to end on November 8, but was extended until November 12.[4] Players started at level 15, and the only available zones were Westfall and the Barrens.[5] It was based on patch 1.13.0, essentially patch 1.12.0 ported to a modern infrastructure. The first day of the demo, there was a playtime limit of a cumulative 60 minutes with a cooldown of 90 minutes, applied through the BlizzCon Exhaustion debuff.[6] The debuff was removed on the second day of BlizzCon 2018.[7]
Escort quests can take awhile to do.  I have thoroughly tested all the escort quests in the game for time/xp.  Most are worth doing, but as long as you are able to actually do them without failing.  Most require you to pay special attention to the escortee as most are fragile and will die easily, so do your best to keep mobs off of the escortee during escort quests.  The longest one in the game is the Tanaris chicken escort.  The chicken escorts are only worth doing if you were able to do all 3 of them, as if you do, you will be able to turn in an additional easy quick XP turn in quest at BB, which makes them worth it. 

Nov 15 Loot sharing. Fools How stupid is the community about loot sharing? You know there is master loot right? Stop being dumb guys like holy crap. You also know that if you're the guy setting up a group or joining a group you have a option not to run or you can pick player's of different armor types... If you're a cloth wearer you just don't run or set up a group with other cloth wearers. Like this is something so simple and the community can't graps anything. I feel bad for blizzard sometimes with having to deal with brain power of this community. The community: "Oh, I didn't think about that. Derp, I'm an idiot."Plewtoe23 Nov 15
A demo of the game was available at BlizzCon 2018, and was downloadable on home computers for anyone who purchased a BlizzCon ticket or virtual ticket. The servers became available when Opening Ceremony started at BlizzCon 2018 and was set to end on November 8, but was extended until November 12.[4] Players started at level 15, and the only available zones were Westfall and the Barrens.[5] It was based on patch 1.13.0, essentially patch 1.12.0 ported to a modern infrastructure. The first day of the demo, there was a playtime limit of a cumulative 60 minutes with a cooldown of 90 minutes, applied through the BlizzCon Exhaustion debuff.[6] The debuff was removed on the second day of BlizzCon 2018.[7]
Nov 15 Classic is too easy for 2019 playerbase I'm not big on gameplay changes, really I'm not but... The game is just too easy for today's standards. I really think some of these raids and instances need a serious increase in difficulty. MC is a joke, most of the tier sets are unbalanced, and a lot of seasoned players agree but fear the toxic Classic community to speak up on this issue.Hopera237 Nov 15

Nov 15 Loot sharing. Fools How stupid is the community about loot sharing? You know there is master loot right? Stop being dumb guys like holy crap. You also know that if you're the guy setting up a group or joining a group you have a option not to run or you can pick player's of different armor types... If you're a cloth wearer you just don't run or set up a group with other cloth wearers. Like this is something so simple and the community can't graps anything. I feel bad for blizzard sometimes with having to deal with brain power of this community. The community: "Oh, I didn't think about that. Derp, I'm an idiot."Plewtoe23 Nov 15
So we asked ourselves, would it still be possible to deliver an authentic classic experience if we took our modern code, with all its back-end improvements and changes, and used it to process the Patch 1.12 game data? While that might seem counterintuitive, this would inherently include classic systems like skill ranks, old quests and terrain, talents, and so on, while later features like Transmog and Achievements would effectively not exist because they were entirely absent from the data. After weeks of R&D, experimentation, and prototyping, we were confident we could deliver the classic WoW content and gameplay without sacrificing the literally millions of hours put in to back-end development over the past 13 years.
While our initial effort helped us determine the experience we wanted to provide, this second prototype really defined how we’d get there. Starting from a modern architecture—with all its security and stability changes—means the team’s efforts can be focused on pursuing an authentic classic experience. Any differences in behavior between our development builds and the patch 1.12 reference can be systematically cataloged and corrected, while still operating from a foundation that’s stable and secure.

As it had been executed in Vanilla, Can Blizz launch the PvP rank system? As somebody who was wow classic gold around back then, and without needing to get overly hand-wringy, I feel that the position system itself supported some fairly unhealthy behaviors. That top rank took months of continuous grinding, and I mean constant, 10 to 12 hours each day, to the stage where people weren’t even functioning properly and everything out of that honor grind was excluded. There were things in WoW Classic that you had to forfeit your wellbeing and life outside of WoW Classic to obtain.
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